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by kode54 at 11:32 PM EST on November 18, 2015
Stick with whichever makes your rips work for now. It's not exactly 100% a Sony BIOS.

In fact, take a look at mkhebios.* from the ESP or from the HighlyExperimental package. Basically, a selection of pre-compiled replacement modules, some patches against Sony supplied modules, and what you end up with is a transformation.

Input one PS2 BIOS, currently the North American variety. Input the replacement modules and patches, originally defined on disk, but in this case, defined in a header.

Output one 512KB module, which contains roughly 100KB of code and data.

The goal of AOPSF is to play without all that.

There's another PSF player, too. PsfPlayer, based on the Play! emulator project, which happens to have superior compatibility compared to AOPSF, and is also fully HLE BIOS, with some assembled MIPS code written for the replacements as well.

Unfortunately, PsfPlayer, and much of Play! itself, is a huge orchestration of C++11 code, with some Boost dependencies as well, and it doesn't even compile with my current choice of Win32 compiler, MSVC 2010 Pro, so there's that as well. Oh yeah, and it only supports a recompiling CPU for now, so it's totally useless for embedded targets, like ARM for foobar2000 Mobile.
by Kirishima at 12:18 AM EST on November 19, 2015
@kode54

Does the reverb on that player (the Play! one) sound any better?

There's also these players for foobar that use plugins base on mame and mednafen:

http://ux.getuploader.com/foobar2000/download/128/viopsf_v0.05.zip

http://ux.getuploader.com/foobar2000/download/127/viopsf2_v0.03_beta.zip

not sure how much better they are, but they are louder.
anything? by rickysticky at 5:32 AM EDT on July 6, 2016
sorry for necro'ing this thread, but has anybody figured out how to rip the soundtrack from Radiata Stories since the last time somebody had posted in this thread?
by JFD62780 at 12:17 AM EDT on July 8, 2016
Don't be sorry.

In fact can we sticky this thread please? >;)
by Kirishima at 12:34 AM EDT on July 8, 2016
@JFD62780

You should ask here: https://hcs64.com/mboard/forum.php?showthread=44664
by mogikihei at 5:02 PM EDT on August 7, 2016
New ssf rip
Layer Section II (Aka RayStorm)
by SmartOne at 5:08 PM EDT on August 24, 2016
Is there any plugin configuration/machination that can play Dark Cloud 2 without distortion in the left channel/clipping? For example:

Rainbow Butterfly Wood
Furbits Theme

Playstation 2 audio emulation seems still inaccurate, unfortunately. Especially since PS2 CD soundtracks (Final Fantasy) are usually por quality.

And Final Fantasy X HD sounds awful (go figure).
by AnonRunzes at 5:44 PM EDT on August 28, 2016
So I'm about to make a .psf from some game(Rage Racer) and I want to split the channels into each file. Or maybe configure the .psf file for that, I don't know...

What should I do?

edited 5:54 PM EDT August 28, 2016
by Nisto at 5:54 PM EDT on August 28, 2016
You can listen to them with Audio Overload. Although, you may not get what you expect, unless it's really the channels you want to play. From what I understand, it's instrument tones that are assigned to channels, rather than single instruments. So you may hear multiple instruments in the same channel.

It's more involved if you want to actually extract to files, and/or extract based on instruments. If you want to extract to separate files by instruments, you can mute all instruments (or samples) except one, via the bank headers, and create a new PSF for each modification. But it's a real hassle doing it by hand, and I don't have any readily available program that does it.

edited 6:07 PM EDT August 28, 2016
by AnonRunzes at 6:01 PM EDT on August 28, 2016
@Nisto - "You can mute instruments via the bank headers and/or samples and create a new PSF for each modification, but it's a real hassle doing it by hand, and I don't have a program that does it, readily available."
Well, I do have a few files to work with(3 vh, vb, and seq files to be exact) so I'm interested to hear your method either way.

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