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by Nisto at 6:23 PM EDT on August 28, 2016
Come to think of it, with VH/VB/SEQ data, you can probably do the same via Awave Studio, but it may not sound as accurate of course.

My "method" is as I described otherwise. There's not really much else to say. You'd have to know how to dig into formats and manipulate them. And I assume you know that PSF/PSFLib files are zlib-compressed PS-X EXE files? So you need to decompress them first and find the VH/VB/SEQ data within them to make edits. Use e.g. VGMTrans to know where values like instrument volumes and stuff like that are, then edit with a hex editor, or write a program to automate the extremely tedious process.
by AnonRunzes at 6:32 PM EDT on August 28, 2016
Well, I do have the VH/VB/SEQ files in case I need to make the .psf files again so I'll give it a try.
by Kirishima at 10:24 PM EDT on August 28, 2016
If you're using markgrass most recent psf driver, you can just use psf-o-cycle to mute the channels you want since the driver supports that.
by AnonRunzes at 10:55 PM EDT on August 28, 2016
@Kirishima - Are you really sure about this? Because the tool runs like shit on Windows 10.
GenPSF runs much better here.

edited 10:59 PM EDT August 28, 2016
by Kirishima at 12:56 AM EDT on August 29, 2016
@AnonRunzes

See for yourself:

https://www.dropbox.com/s/kjsrvn9kjvamlaq/Biohazard%20Battle%20Game.7z?dl=1

I just did this on my laptop that has win10 installed and encountered no problems. Included unmodified psf for comparisons sake.

edited 12:57 AM EDT August 29, 2016

edited 12:57 AM EDT August 29, 2016
by AnonRunzes at 1:15 AM EDT on August 29, 2016
Heh.
by kode54 at 9:16 PM EDT on September 4, 2016
I have just produced a GSF player based on mGBA. Or at least, I've figured out how to use mGBA as a GSF player. Currently, it does not support multi-boot dumps. (Are there any?)

It also doesn't support a few dumps that I've tested:

Mega Man Zero, Mega Man Battle Network 1 / 2, Legend of Zelda: The Minish Cap: Fixed by a20061e, how ldm {pc} works.

Mario & Luigi: Superstar Saga: Works on hardware, broken GSF set in mGBA. Needs debugging.

Metroid Fusion: Broken on hardware as well as mGBA. Crashes after a few buffers of audio. Needs debugging, most likely the GSFLIB needs to be corrected. EDIT: Broken GSF rip, latest rip works fine.

edited 7:27 PM EDT September 5, 2016

EDIT 2: Whatever happened to Final Fantasy IV Advance and Donkey Kong Country 3 rips? I have them somehow, but they do not exist on gsf.joshw.info.

edited 8:01 PM EDT September 5, 2016
by Knurek at 11:17 AM EDT on September 7, 2016
@kode54: Weird, give me an hour or so to resync my collection.
by kode54 at 3:38 PM EDT on September 8, 2016
@Knurek: It isn't in anything but Cog yet. I'll sync it into foo_input_gsf later.
by Knurek at 4:09 PM EDT on September 8, 2016
@kode54: I meant the missing sets on joshw server.
All of them should be up now (including FF4, FF5, FF6 and whatever else was missing).

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