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by kode54 at 8:44 PM EDT on September 8, 2016
Ah, excellent. Thanks for that, then.
by lordskylark at 1:00 PM EDT on September 30, 2016
Is there anyone that can rip the PSF files from the "The Chrono Cross Demo" released on a disc called "Square's Preview, Vol. 5", packaged with the Japanese PlayStation releases of Chrono Trigger and Legend of Mana?

I know that several of the tracks have significantly different instrumentation. And with demos, it is possible that the rest of the muscial tracks were included in the data, even though not present in the game.

I would make the same request for the japanese Xenogears demo too. I think some tracks had some slightly different instrumentation as well.
by banshiryuu at 11:00 PM EDT on September 30, 2016
I have thought about and would do that, as I was going to add them to my rip of the game on VGMPF, but I gave up looking for a rip of the demo disc. (Granted, I didn't look all too hard tbh)
by AnonRunzes at 2:52 PM EDT on October 9, 2016
So... about this SSF/DSF phyton scripts:
http://snesmusic.org/hoot/kingshriek/ssf/
Is it necessary to have Phyton 2 in order to run them?
by Kirishima at 4:25 PM EDT on October 14, 2016
@AnonRunzes

Yes, you need python to run the scripts. Once installed, you can just run them from command-line like normal. There are games that the scripts will not work with due to being in a completely different format (Biohazard/Resident Evil 2)
by jimbo1qaz at 7:00 PM EDT on October 14, 2016
I found "a" Square Demo volume 5 ISO. Is this what you need? http://chronofan.com/Zeality/SquarePreviewVolume5.iso
by AnonRunzes at 8:13 PM EDT on October 14, 2016
@Kirishima - OK, I`ve already got it at this point.
Although I`m not really appreciating the ancient ISO sets at this point so the only thing I`ve left from me are a few BIOS dumps.
by AnonRunzes at 11:54 AM EST on November 13, 2016
Here's a format for someone to take a look:

menu_ins_seq.rar


This format came from Gran Turismo 2000.
by Nisto at 5:01 PM EST on December 12, 2016
Is there a way I can debug a PSF2? I vaguely recall reading that PSFLab is supposed to have some kind of support for PSF2 but it has never proved useful to me.. The "emu mode" says PS1 even though I "set PSF2 base path" from the file menu. And I've never been able to even play a PSF2 (unpacked or not) with it. Is there some configuration I'm missing?

edited 5:55 PM EST December 12, 2016
by Nisto at 8:08 AM EST on January 7, 2017
Oh-- ohhh, I figured it out!! File -> new -> PSF2 did the trick.

Can someone here explain to me why I'm seeing syscall instructions instead of NOP in PSFLab after I've zeroed out calls (jal) to library functions? Is there something else I should be changing to properly hack out the calls? I'm not finding anything about this.

No one?

edited 4:44 AM EST January 8, 2017

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