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by unknownfile at 5:27 AM EST on April 1, 2006
Since saptapper works in a single block of code, it might not find other functions in that single block, which are elsewhere in the rom. This is why manual support was re-enabled.
by marioman at 6:17 AM EST on April 1, 2006
Will it be able to rip Mega Man Battle Network 5? I am 95% XSF illiterate, so I do not even know how to find out. (All I know is how to tag/time and that the xsflib needs to be in the same folder as the minixsfs. Pitiful isn't it.)

If it can rip MMBN5, I may look into ripping/tagging/timing that one.

edited 11:18 AM EST April 1, 2006
by unknownfile at 7:03 AM EST on April 1, 2006
I tried MMBN5 earlier and it failed, so I'm going to try it again later.

Well after checking through the game with no$gba, it appears the game is just calling to null space in the saptapper bank, which is causing an exception. I'm not sure why this is happening but I might be able to figure this out later.

Hooray! I got it working, now to get rid of this annoying static.

I found out what is causing the static, and that's because the game has returned from a function and is just branching to itself over and over.

edited 12:33 PM EST April 1, 2006
by marioman at 8:04 AM EST on April 1, 2006
GREAT! Thank you UNKNOWNFILE. When you get everything worked out, if you will give me a link to the set I will tag/time it.
by unknownfile at 8:12 AM EST on April 1, 2006
I cannot patch this bug out as of yet, maybe cs2 will do it, I've already contacted him about this.
by marioman at 11:38 AM EST on April 1, 2006
OK, I just got the tracklist from the OST, so when you get the static worked out I can get started. Just let me know...

edited 4:38 PM EST April 1, 2006
by unknownfile at 11:44 AM EST on April 1, 2006
It might never happen, just to let you know. ARM/THUMB is not my area of expertise, and I have never read any devkit instructions for its functions. If the static bothers you which it no doubt will contact the professionals aka Caitsith2. Just hope that he isn't drunk or idle.

Oh yeah, I just posted the broken Mario Party Advance thing. burp

edited 5:30 PM EST April 1, 2006
by marioman at 1:30 PM EST on April 1, 2006
It would be nice if CS2 could fix the static in both sets. Are you still trying to get in touch with him or are you telling me to?

I briefly Googled Arm/Thumb assembly and I found a few sites that seemed to clearly explain the Arm functions. I do not know it you have even tried to learn Arm, but that may be a good place to start.

Lastly, if you put up what you have so far for MMBN5, I will look at. I do not know if I will figure anything out, but I will give it a try.

Thanks for your help.
by unknownfile at 4:12 PM EST on April 1, 2006
The trick is that you're dealing with a lump of code (like with USF, except trickier) and not individual files.
by Lunar at 5:12 AM EDT on April 2, 2006
On a sidenote, am I right in thinking Akari Kaida did MMBN5?

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