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by Kirishima at 1:30 AM EDT on October 12, 2017
Try these:

https://www.dropbox.com/s/4zulcqakvjlczna/MMB%26C.7z?dl=1

These are from the EU rom. They seem a bit off to me, but that's the best I can do. Let me know if you received them so I can remove them.
by Mouser X at 11:09 PM EDT on October 12, 2017
Thanks for the re-rip! They sounded fine to me (in both Winamp, and FB2k, which are both using Highly Experimental for PSF playback), but I'm also not sure what you meant by "They seem a bit off to me". As far as I remember, Mega Man Battle and Chase never released in the US (I bought the PAL disc, which is why I said I played it on an emulator), so the EU version (since it's in English) would have been the one I'd* be familiar with anyway. I suppose the JAP version is NTSC, so I can see it making sense to rip from that version, if it's available.

I guess now the PSFs should be "re-timed" (aka, I plan on copying the tags from the old set. I'll give them a listen, of course, to make sure the loops are good), the set updated (if they're broken, I don't see why they should be hosted in the archive, when a fixed version exists), and re-uploaded. Thanks again! Mouser X over and out.
by Kirishima at 3:42 PM EDT on October 13, 2017
It's probably just me then. Anyways the songs sounded like they had reverb from the video I watched, but I didn't bother to set any when ripping these. You can use PSF-O-Cycle to set one if you want to.
by icantthinkofagoodusername at 1:35 PM EST on November 20, 2017
I made a tread about asking how to rip sf3 3rd strike samples(and sequences, possibly) with the best audio quality possible, should i ask here instead?

edited 1:45 PM EST November 20, 2017
by Kirishima at 4:51 AM EST on November 21, 2017
@icantthinkofagoodusername

You should probably go ask at vgmrips.net where their specialty is ripping music from various arcade boards in vgm format. CPS3 ripping may not be supported in the vgm format, but you probably might get more help there.

If you're wondering why cps3 ripping isn't supported in the vgm format, the answer I got a long time ago was because there we're only a handful of games on that board, thus supporting it wouldn't be worth it...
by sunk at 7:13 AM EST on November 21, 2017
Not sure if this is the right thread, but it would be nice if someone made a gsf rip from "Asterix & Obelix: Bash Them All!". I tried using Saptapper, but it doesn't use Sappy engine. I've contacted CaitSith2 a while back, asking if he could do it, but didn't get a reply. If any gsf rippers are still here, I'd really appreciate a rip from that game. It's got some nice tunes by good ol' Alberto Jose Gonzalez.

edited 7:26 AM EST November 21, 2017
by icantthinkofagoodusername at 9:31 AM EST on November 21, 2017
@Kirishima

Thanks for the help before, and i might check it out, if i have any luck.
by Kirishima at 8:53 PM EST on December 22, 2017
This is feedback for the foo_viopsf author if he even comes here. I just found this issue with a track from Brave Fencer Musashi:

https://www.dropbox.com/s/164mix1zmiwr523/Sword%20Fight.wav?dl=1

Strange notes.
by Kirishima at 4:09 PM EST on December 24, 2017
Update to last post - It seems to be a plugin issue. The notes do not happen with the mame plugin, just mednafen and pete's.
by Nisto at 10:21 AM EST on December 26, 2017
As I was timing the Silent Hill 2 set last week, something struck me: shouldn't PSF plugins actually factor in time skipped for opening silence when processing length/fade metadata? It seems like foo_psf doesn't do that now, and that may create a discrepancy depending on whether the user has the feature enabled or not, especially when there's a lot of opening silence (like Laura Plays the Piano in Silent Hill 2).

It may be better to skip silence using a 3rd party plugins/components anyway, if you ask me. I use foo_skip for foobar2000, and not just for PSF files.

Anyway, just some food for thought.



@Kirishima: I may be wrong, but that track actually doesn't seem to play correctly in any of the plugins. What you describe seems to be because of an incorrect/corrupt instrument playing in mednafen, whereas the notes are completely inaudible in mame. That could be caused due to improper ripping though (too little space allocated for the VAB data maybe), and not necessarily due to plugins.

I think it's supposed to be a stringed instrument as you can hear on the OST CD: https://www.youtube.com/watch?v=BnaHIt9wYe8&t=6. It could just be different (i.e. badly transferred) on the console version though of course. Is there an inline rip somewhere?

edited 11:03 AM EST December 26, 2017

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