Previous Page | Next Page

by Kirishima at 5:10 PM EST on December 26, 2017
@Nisto

Looks like you're right. This is from a ps2 play-through iirk, if that's close enough to what you're looking for:

https://www.youtube.com/watch?v=gHJ3gOv9Uwo&list=PL91CC02D36809A3C3&index=13
by Nisto at 5:42 AM EST on January 4, 2018
I'm also leaving a note for the viopsf developer in hopes of a bugfix (these things may not necessarily be a bug in viopsf, but I didn't have these issues with foo_psf or any other decoders I have):

foo_input_viopsf seems to have an incompatibility issue with the foo_wave_seekbar (Waveform Seekbar) component.

The waveform isn't being updated asynchronously as with all other decoders (including foo_psf). The option "incremental update of waveforms being scanned" in particular isn't working like it should. Well, sometimes it does, but only by luck it seems.

Also, sometimes the player hangs for nearly a minute, and I don't know the exact cause, but I do believe Waveform Seekbar is also the culprit there as I have now temporarily disabled scanning/analysing of files and there hasn't been any issues since.

A report of my components can be found here:
https://pastebin.com/raw/DTvtZYtJ
English Tagged HGSS 2sf Set? by Bonboon228 at 6:03 PM EST on January 13, 2018
Anyone have a English Name retagged version of the Heart Gold and Soul Silver 2sf Set? Just Curious...
by Kirishima at 6:15 PM EST on February 14, 2018
I think I found a couple sets that don't work with viopsf. Both Crash Bandicoot 2 and 3 do not work currently. They both use the same psf driver (modified Crash Bandicoot 2 driver) and probably may need to be reripped using the generic psf driver.

Quick links to both sets if someone else wants to verify:

http://psf.joshw.info/c/Crash%20Bandicoot%202%20-%20Cortex%20Strikes%20Back%20%5bCrash%20Bandicoot%202%20-%20Cortex%20no%20Gyakushuu!%5d%20(1997-10-31)(Naughty%20Dog)(SCE%20America).7z

http://psf.joshw.info/c/Crash%20Bandicoot%203%20-%20Warped%20%5bCrash%20Bandicoot%203%20-%20Buttobi!%20Sekai%20Isshuu%5d%20(1998-10-31)(Naughty%20Dog)(SCE%20America).7z
by kode54 at 8:23 PM EST on February 14, 2018
Last I checked, both of those sets require PAL timing, and include a _refresh=50 tag to indicate such.
by vajuvaju at 6:46 AM EST on February 15, 2018
This is probably why VGMtrans fails to properly convert the Crash Bandicoot 3 theme to DLS+MIDI.

edited 6:46 AM EST February 15, 2018
by Kirishima at 9:25 PM EST on February 26, 2018
I'm a bit late in relaying(for lack of a better word coming to mind), but a new revision of viopsf has been released. It fixes the Crash Bandicoot issues and possibly the others except the Brave Fencer Musashi one (that's a problem with the psf itself).

https://ux.getuploader.com/foobar2000/download/199

edited 9:28 PM EST February 26, 2018
by Nisto at 1:06 PM EST on February 27, 2018
Thanks for the heads-up once again Kirishima. I always forget to check back on that repository.

Sounds like the issue with foo_waveform_seekbar isn't/can't be fixed then. Blargh!

It sucks, really, because going back to foo_psf isn't much of an alternative either, as it cannot play the Metal Gear Solid set for example. And kode54 doesn't want to fix support for SPU interrupts either. I'm not at all sure I can patch the driver any other way either. So I'm forced to go between foo_psf and foo_viopsf for specific PSF sets. "/

@kode54 (if you happen to read this): do you know if there is perhaps any alternative way I can patch the MGS driver or something, to make it work with foo_psf? I figure you can probably easier debug the real issue with it (and where exactly foo_psf is really choking) since you actually know/maintain the foo_psf code. I'm also horrendous with C++, so I don't really want to fiddle with the foobar2000 SDK and the whole development environment it requires, to be honest.

edited 1:11 PM EST February 27, 2018
by kode54 at 3:02 AM EST on February 28, 2018
I gave away the source code. I do not want to fix it myself, because I don't want to expend that much effort. I barely worked on the core libraries to begin with. I'm not even using Windows as my primary OS most of the time.
by Kirishima at 8:22 AM EST on February 28, 2018
Isn't it based on Mame's spu core anyway?

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.0229s;