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by F3582 at 6:12 AM EDT on August 2, 2006
Ain't We Love Katamari completely streamed?

Speaking of streaming: Did anyone bother with examining Star Ocean 3? I mean, the music quality is almost too high for being sequenced...
by unknownfile at 8:08 AM EDT on August 2, 2006
If WLK is streamed I'll be doing it anyways. It's not like myk65536 or whoever was put off by Katamari Damacy being 500 MB or so.

Also, if you can, then send me Star Ocean 3, and I'll take a look at it. My email is certifiedunknownfile@spamisforlosersgmail.com.
(without the spamisforlosers)
by unknownfile at 5:23 PM EDT on August 4, 2006
Captain's log.

We Love Katamari is 66.1% downloaded.
Star Ocean's download is paused.
Ratchet and Chank is showing its first signs of looping.
Jak And Daxter is still in the scrap pile.

Last but not least, antifreeze pwns.
by unknownfile at 12:26 PM EDT on August 5, 2006
I got a test track from We Love Katamari ripped. Guess how big it is?


...62 MB. FOR ONE TRACK. :(

I predict it'll be about 850-1000 MB when finished, which will whip Katamari Damacy's record for biggest psf2 set.

Stay tuned.
by unknownfile at 8:18 PM EDT on August 5, 2006
NA NA NA NA NA NA NA NA NA NA NA NA NA NA KATAMARI TEST TRACKS!!!!!11111 (4 of 'em.)

While we're on the subject of PSF2, check out Sir Sabin's PSF2 Dump. He's ripping Dragon Ball Z: Sagas to PSF2 form, and this'll be his directory for when he needs some space. Currently, a WIP version of his set is in there.
by unknownfile at 11:28 PM EDT on August 5, 2006
We Love Katamari is finished, save for tags and looping. It's 725 MB when 7z'd, so I need permission from hcs before I can throw this slab of meat into my PSF2 Dump.

In the meantime, megaupload:

part 1
part 2
part 3

edited 2:54 AM EDT August 6, 2006
by unknownfile at 11:12 PM EDT on August 6, 2006
Two xSF updates.

First off: We Love Katamari is in the PSF2 dump. Be light on bandwidth or I will delete it from the server.

Secondly: I finally figured out Mawaru Made In Wario. It's going to take about 8 to 12 hours to optimize if my predictions are correct. CPU use is 55% on average.
by hcs at 1:54 AM EDT on August 7, 2006
for the curious, what was the fix needed for Mawaru?
by AENIGMA at 2:27 AM EDT on August 7, 2006
Cool, thank you UNKNOWNFILE for making the psf2s of WLK :)

A while back I ripped WLK using MFAudio and here are the names used within the US version of the game. Some of the names I got from the "The Complete Sounds of Katamari" CDs (those songs are marked with a @).
http://en.wikipedia.org/wiki/The_Complete_Sounds_of_Katamari

Here are the names of the Unknown files:
301 Unknown.psf2 = Dan Don Fuga
302 Unknown.psf2 = Meadowtronic
303 Unknown.psf2 = One Chip March
304 Unknown.psf2 = Do Re Mi Katamari Do
305 Unknown.psf2 = Starlight Jamboree
306 Unknown.psf2 = Results *(I'm not to sure about this one, it's not in the game's song list)*
307 Unknown.psf2 = Cosmos Salon
308 Unknown.psf2 = Campfire Karamari
309 Unknown.psf2 = Love & Peace & Katamari *(The PSF2 sounds a bit echoy)*
310 Unknown.psf2 = Fly, Mr. Turtle
311 Unknown.psf2 = Mr. Ghost & Mr. Stress
312 Unknown.psf2 = Kuttsuki Taro *(Million Roses song)* @

US version names:
102 Katamari on the Rocks.psf2 = Katamari on the Rocks (Arrangement)
107 Bluff Spirit.psf2 = Bluffing Damacy
109 Angel's Rain.psf2 = Angel Rain
114 Disco Prince.psf2 = Disco [star symbol] Prince
115 Scorching Savana.psf2 = Sunbaked Savanna
117 King of King's Song.psf2 = A Song For the King of Kings

202 Katamari on the Rock.psf2 = *(I didn't run into this one when ripping the music off the DVD)*

BTW, here are other songs I got ripping the DVD (these are not in the game's song list):
Super Taiko Damacy (long) @ [unused]
KANEWOOD EDGE ~ Morning @
KANEWOOD EDGE ~ Day @
KANEWOOD EDGE ~ Star @
Royal Rainbow
Super Taiko Damacy (short) @ [unused]

edited 2:34 AM EDT August 7, 2006

edited 3:14 AM EDT August 7, 2006

edited 9:28 AM EDT August 7, 2006
by unknownfile at 10:25 AM EDT on August 7, 2006
@hcs:
Mawaru, like Wario Ware Inc, had a double sync function. One was to keep the music playing and the other was to keep the music synced. So, it would be something like this.

ldr r0, songnumber
bl sappy_songselect ;this game uses the generic song select

playloop:

bl vsync
bl mawaru_soundmain
swi 2
b playloop

And I'm still not going to rip the US version of the game.

@AENIGMA:

Thanks for the tag corrections. Since Mawaru Wario is still optimizing (only about 210 of the 1023 have been done so far!) I'll repack the set later.

edited 10:40 AM EDT August 7, 2006

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