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by marioman at 5:37 PM EDT on August 7, 2007
The Lost Vikings SNSF set has been tagged/timed.
by Lunar at 8:02 AM EDT on August 9, 2007
Glad to see the plugin is at least usable now :D now to wait patiently for a Wario's Woods rip!
by marioman at 9:40 AM EDT on August 9, 2007
now to wait patiently for a Wario's Woods rip!

Seconded. I can't even find a MP3 rip of that game.

Before snesmusic.org took undumpable games off of their requests list, it was one of the top 15 requested SPC sets. Hopefully CS2 will rip it soon.
by ugetab at 2:55 AM EDT on August 10, 2007
With Wario's Woods, I've gotten as far as reducing the compressed rip to 95k, and making the music play fairly accurately. All of my attempts to make this thing run as an snsf have failed though. The ROM version runs fine, but after being converted, it gives me a lot of trouble.

Here's the rom, and something for other people to mess with:
http://www.angelfire.com/nc/ugetab/WariosWoods_SNSF.zip

Use the code 80FF54?? to select alternate themes.

---

I got the SNSF working(HiROM=00FF, LoROM=007F), but now it plays too fast in the winamp plugin, but not in the custom snes9x build.

It must have something to do with the vblank timing for NMIs, because that's the only thing that's too severely different about this rip that I can think up.

edited 5:03 AM EDT August 10, 2007
by marioman at 9:36 AM EDT on August 10, 2007
Thank you ugetab! If you figure anything out about how to fix the speed of the music when it plays in Winamp, please let us know. You have made myself and quite a few other people very happy. Thanks.
by Lunar at 10:46 AM EDT on August 10, 2007
ugetab does it again. genius! hopefully in time you'll figure out the speed issues.
by unknownfile at 11:31 AM EDT on August 10, 2007
this is uf here, i request you do the dkc series kthxbye.
by ugetab at 2:15 PM EDT on August 10, 2007
The winamp plugin needs fixing, not the set.

As for the DKC series, that was made by RARE. After ripping a few of their games, I've learned to make a check-list of ways not to program a game, and check off which ones they didn't do that time. I'll give it a shot, but no way will I promise anything with a game RARE had a hand in. Every past RARE game I've done has had a catch when ripping, something just big enough to stub your toe on if you're not looking. I can't imagine them avoiding this tendancy on the SNES when they've been at it on the NES(3 music init/play routines? A pause theme disintegrator? Direct PCM?), Gameboy(they perfected the art in the later games, like perfect dark), and N64(Split-apart tracks, anyone?)
by marioman at 3:27 PM EDT on August 10, 2007
The winamp plugin needs fixing, not the set.

OK. Thank you so much for ripping the set.

Hopefully CS2 will fix the plugin soon. Maybe someone who can easily contact CS2 (like UF or Mouser) can get in touch with him and alert him of this problem.

Thanks again.
by Lunar at 3:44 PM EDT on August 10, 2007
^^what marioman said

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