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by Richter X at 7:24 PM EDT on September 14, 2007
by kingshriek at 1:59 AM EDT on September 15, 2007
...sigh...
Okay one more.

Panzer Dragoon Zwei:
http://rapidshare.com/files/55833333/pdz_ssf.zip.html

As before, this rip is preliminary and may have to be redone when an accurate SSF player is released (as of right now, I don't know if sound errors are my fault or the players).

Also, I hacked together a (very preliminary) python script to dump ssf files using SSF (the emulator). The script requires pmdump (http://www.ntsecurity.nu/toolbox/pmdump/) and bin2psf (http://www.neillcorlett.com/psf/utilities.html) to run. See the script itself (comments) for how to run it.

ssfdump.py:
http://h1.ripway.com/kingshriek/ssfdump.zip

edited 2:27 AM EDT September 15, 2007
by marioman at 7:45 AM EDT on September 15, 2007
Thank you so much. If we can get a player going, I think that SSF ripping will really take off.
Your script will definitely be an invaluable asset. It is nice to see one of the so-called "dead" xSF formats getting some new life.
by Lunar at 11:03 AM EDT on September 15, 2007
Hm I dunno kingshriek, maybe ripping stuff would be a catalyst/the extra push needed for Neill to round it up and give it an official release. The only striking problems I've personally noticed with playback are some pitch issues here and there.

ADVBGM13.ssf - I've been addicted to this track from the Sakura Taisen set since hearing it.
by kingshriek at 12:37 PM EDT on September 15, 2007
Uploaded a updated version of the script, correcting a few areas where I shouldn't have been writing zeros to RAM (0x400-0x47F mainly). The driver seems to keep a history buffer of SCSP commands starting at 0x800 - this can speed up the process of selecting the right track bank/number.

ssfdump.py (ver 0.01):
http://h1.ripway.com/kingshriek/ssfdump.zip

@Lunar:
Not only pitch issues, but also many cases where certain sounds aren't playing at all. ADVBGM22.ssf in the Sakura Taisen set is a good example of this (among many others).
by Knurek at 12:40 PM EDT on September 15, 2007
Well, the Japanese sure like that kingshriek's script... Radiant Silvergun complete rip and a proof of concept of Yu-No available at 2CHN rip thread already...

Hopefully, we'll see a complete player soonish...
by marioman at 2:47 PM EDT on September 15, 2007
Good grief! I hope that they are as eager to write a player as they are to rip games.

Congratulations kingshriek, in about 11 hours you have successfully revived an undeveloped xSF format, AND have rounded up a group of SSF rippers in Japan. You now belong to a class of people like Steve Jobs who can come up with an improvement to something that already exists and have people drooling over it before the day is over. :P

I am fairly excited about this SSF development too. Can't wait to see how the next 12 hours goes...
by Lunar at 3:59 PM EDT on September 15, 2007
So what do peoples SSF wishlists look like? :D I'd be really happy to see Shining Wisdom, Gungriffon, Virtua Fighter 3 and Sonic 3D Blast.
by kingshriek at 4:03 PM EDT on September 15, 2007
I just hope that folks in Japan don't get too carried away with this. Without an accurate player, I'm unable to assess the accuracy/validity of the ssf dumper. I hope so too that this will stimulate SSF player development.

I have yet another short term update to ssfdump.py (fixed a few memory ranges, added option to avoid redundantly calling pmdump, put some effort into making the script more readable):

ssfdump.py (ver 0.02):
http://h1.ripway.com/kingshriek/ssfdump_v002.zip
by Knurek at 5:19 PM EDT on September 15, 2007
@Lunar: Aren't all those games using Redbook Audio for music? I'm pretty sure Sonic3D and VF2 (you meant VF2, right?) do that.

@kingshriek: I'd say it's too late for that... They've posted a patch for in_ssf already (not sure if it changes anything with emulation, or if it's just a translation of the plugins dialogs) and a rip for Black Matrix.

edited 5:24 PM EDT September 15, 2007

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