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by Lunar at 5:48 PM EDT on September 15, 2007
3D Blast sounds like redbook yeah, and VF3 is Dreamcast anyway. But I've got mp3s for both so that's fine.

I'm fairly sure Shining Wisdom is sequenced though. It certainly sounds it from the youtube videos I saw (the OST CD has arranged tracks so it's not a good guide.) As for Gungriffon... no idea whatsoever. I can't even find a rip of the arranged CD for it, let alone a line-out rip or even some videos. Very elusive indeed, so here's hoping it is sequenced.

edited 7:08 PM EDT September 15, 2007
by marioman at 6:06 PM EDT on September 15, 2007
@Knurek: in_ssf? Is that a Winamp plugin? If so, can you please give a link?

@Lunar: I am very sure that Sonic 3D Blast is redbook. Nights into Dreams would be a good candidate for a SSF rip though. I know that it's sequenced.

edited 6:06 PM EDT September 15, 2007
by anewuser at 6:21 PM EDT on September 15, 2007
http://www.neillcorlett.com/etc/htdemo/ dunno about the 2chn patch.
by marioman at 6:46 PM EDT on September 15, 2007
For some reason I did not know that Highly Theoretical also played SSFs. Oh well. Thanks for the link.

Since DSFs and SSFs are so similar that they can both be played by the same player, does this mean that there could also be a ripping script written for DSFs?

Also, what on earth is 2CHN? I hear about it everywhere but I don't know exactly what it is.
by unknownfile at 9:31 PM EDT on September 15, 2007
stupid japanese bbs
by Mouser X at 1:03 AM EDT on September 16, 2007
marioman: Unfortunatly, while SSFs and DSFs may use similar hardware (based on the fact that they're played using the same plugin. I also recall reading that somewhere from Neill), their ripping method is quite different (as I recall). DSFs are ripped similar to USFs and PSFs, and such, and require knowledge of ARM<number> assembly to rip. I *REALLY* want a full rip of Skies of Arcadia... Which is actually possible, since one of the samples available is from that game. However, it'd still require a person to be good with hex editing, since you'd have to find all the sequences, and alter the memory of the current sample (which has the driver in it) to work with the sequences. According to Neill, he thinks the current sample file may actually contain all of the audio from SoA already in it (sample banks. Possibly sequences? He wasn't clear on that, but sample banks for the entire game are almost certainly in there). Apparently, the sample file is much larger than it should be...

Anyway, these SSF developments are pretty awesome. I *really* hope a new (and fixed, at least for Saturn audio) version of HT comes out (or, a new player entirely, if Neill is unable to get it working, or doesn't have the time). Mouser X over and out.
by kingshriek at 5:09 AM EDT on September 16, 2007
Looking at the SoA DSF, the sound driver looks very similar to the standard SDDRVS.TK driver found in many Saturn games. The Dreamcast driver uses very similar sound commands.

I haven't been able to find anything else in the SoA DSF except for a sound effect bank. To access, run psf2exe on the dsf, open up the resulting file in a hex editor and jump to 0x160114. You should see a 01 00 00 04 00 command there (this initializes track 0 on sound bank 4). The sound effect bank is bank 1, so change the command to 01 00 00 01 <track#>, where <track#> is user specified. Try 01 00 00 01 12 for a short music track.

Also, I've updated ssfdump.py yet again. This time I added a history buffer output, dumping relevant SCSP commands to a text file. This saves a lot of time in selecting the correct script parameters.

ssfdump.py (ver. 0.03):
http://h1.ripway.com/kingshriek/ssfdump_v003.zip



edited 5:13 AM EDT September 16, 2007
by marioman at 3:31 PM EDT on September 16, 2007
Does anyone know where that patched version of in_ssf is available at? While I am on the subject, what kind of improvements are made in the patched version?
by Knurek at 5:48 PM EDT on September 16, 2007
http://pc11.2ch.net/test/read.cgi/dtm/1174838154/750

The archive contains the patcher program.
Once again, I'm not sure if it changes anything or if it just translates the plugin's dialogs to Japanese.
by marioman at 8:39 PM EDT on September 16, 2007
OK thanks.

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