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by marioman at 7:06 AM EDT on October 3, 2007
Great job kingshriek. Keep it up!
by marioman at 9:27 AM EDT on October 5, 2007
Kingshriek has now opened an official SSF page:

http://snesmusic.org/hoot/kingshriek/ssf/

edited 9:28 AM EDT October 5, 2007
by kingshriek at 12:56 AM EDT on October 6, 2007
Apparently not under the best of circumstances though. Seems like I stepped into someone else's territory with my Machi rip if I've correctly understood the latest posts on the 2ch ripping thread (sorry about that, I really didn't mean to do so). While I can't exactly unrelease the set, my recommendation is for them to continue their work - I will gladly obsolete the set if they can improve on it.

I guess I'll take a break for now on the ripping side of things and just wait and see how things pan out for a while. I'll still offer help/support on SSF ripping if anyone needs it of course. I just don't want to do any more damage to the motivation of any more aspiring SSF rippers.

edited 12:58 AM EDT October 6, 2007
by Knurek at 2:45 AM EDT on October 6, 2007
Not sure if you should worry about that. Not like you did rip of someone else's work or something. And not like there's a database of rips any random Japanese ripper plans to do, right?

Also, Offgao posted fixes for 3 of your GBS rips (DQM 1, DQM 2 and Pokemon Yellow).

//EDIT

Also I think they kinda mistaken the Machi PSF set someone from there ripped a while ago with your SSF set?

edited 3:53 AM EDT October 6, 2007
by kingshriek at 12:43 AM EDT on October 7, 2007
I took a look at the example DSF rips, and was able to come up with a extremely preliminary MANATEE.DRV+MLT--->DSF converter script. I know very little information at this point on how the driver works, but it is set up in a very similar way to the Saturn's SDDRVS.TSK driver. The script does quite a few things taken from Neill's rips that I don't quite understand yet. One of these is patching the driver in few locations, and because of this, the script probably only works for MANATEE.DRV Ver 2.50.04 at the moment. Also, the script only looks for sound data with the signatures 'SMSB', 'SMPB', 'SMDB', 'SFPB', and 'SFPW' currently. Not sure how to handle the other ones (don't know what they are either).

Anyway, here's the script (Python, as usual):
http://h1.ripway.com/kingshriek/dsfmake.zip

Here's some test tracks from Segagaga that I used the script to generate:
http://h1.ripway.com/kingshriek/sggg_test.zip (drum samples are a bit messed up and the DC level gets a bit jumpy at times, creating at lot of clipping, though)

EDIT: Fixed the drum samples at least at the beginning by playing around with sound command 0x87. The seem to die out as the music progresses, though. Bizarre.

EDIT2: Modified the script to create a dsflib and minidsf files for all tracks in the user-specified sequence bank in the .MLT file.


edited 5:02 AM EDT October 7, 2007
by marioman at 9:54 AM EDT on October 7, 2007
Nice. Good luck on figuring out the rest of the drivers.

--EDIT--

For some reason I cannot get the Segagaga rip to work. The minidsfs say that the 2KEN.bin file should be called 2KEN.dsflib. Even after renaming the file it still won't play.

edited 10:03 AM EDT October 7, 2007
by kingshriek at 5:23 PM EDT on October 7, 2007
Yeah, I included the wrong file. If you run "bin2psf dsflib 18 2KEN.bin" on it, then things should work. Sorry about that.
by marioman at 6:26 PM EDT on October 7, 2007
That did it. Thanks.
by kingshriek at 8:05 PM EDT on October 7, 2007
Here's a preliminary Skies of Arcadia rip for what it's worth (I have no idea about it's completeness, I just took a chunk of .MLT files associated to music and converted them).

http://rapidshare.com/files/61022591/soa_preliminary_rip.7z.html

The .dsflibs are stored uncompressed (.bin) and need to be converted first. I included a batch file to do this.

It could be a hell of a lot more optimized of course (the dsflibs contain nearly identical data), but I didn't feel like going through the hassle of working with the cumbersome dsflib/minidsf nonsense, especially when you have <song-specific data>, followed by <static sample data>, followed by more <song-specific data>. I wish mini*sfs were just diffs against the *sflib rather than a contiguous block of data starting at a single offset.


EDIT: Just found a lot more tracks. Link updated (new set should contain 75 dsflibs).

EDIT2: Reduced the set size to 14.7 MB using two levels of recursive dsflibs. Ugly, but it works.
Link updated again (this time with 76 dsflibs).

edited 9:57 PM EDT October 7, 2007
by hcs at 2:01 AM EDT on October 8, 2007
Very sweet, imperfect as it may be it is nice to have these rips! I'm sure Mouser will be happy.

I wish mini*sfs were just diffs against the *sflib rather than a contiguous block of data starting at a single offset.

miniUSFs are. So are miniGSFs if I recall correctly. Not that this helps you in the least...

edited 2:02 AM EDT October 8, 2007

For anyone interested in skipping straight to the awesomest, SOA_309_02_00.minidsf is Horteka/Hortekua (Kingdom of Ixa'taka on the Eternal Arcadia OST).

edited 2:27 AM EDT October 8, 2007

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