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by Lunar at 6:44 AM EDT on October 29, 2007
Shining the Holy Ark ripped! Great, thanks kingshriek. Shame about the playback bugs... Shining Wisdom has problems in SSF too. I'm guessing most games do. But damn... most of the Shining games have ripped format soundtracks now - or at least the ones I care about. awesome

Has there been any more ripping going on at 2ch (of any sort)? I haven't heard of anything for a while.

EDIT: also, question - what's the rationale behind storing the individual .ssfs as .bin files?

edited 6:51 AM EDT October 29, 2007
by Knurek at 10:45 AM EDT on October 29, 2007
Lunar: Much smaller archives (Machi for instance has 6.3 MB with bins, 30 with ssf).

And the 2ch guys ripped Story of Thor 2 lately (but looking at the rip readme, there are even more problems with it then usually with SSF rips)
by marioman at 2:15 PM EDT on October 29, 2007
Awesomeness. I still think that rips of Nights into Dreams and Christmas Nights would be useful. There is only one mp3 rip in existence that has all of the different themes for each level, and the quality isn't great.

edited 2:25 PM EDT October 29, 2007
by kingshriek at 1:18 AM EDT on October 30, 2007
Going off of the notes included with the Story of Thor 2 rip (I'm assuming it's referring to playback with in_ssf):

Known problem
[1] Pitch Bend (Portamento) Emulation is Disable.
[2] Balance of the sound mixing is problem.
[3] Original sound driver is not playing.
[4] Used Soul hackers sound driver.

[1] is related to a bug in in_ssf's Timer interrupt handling. Because of this, the driver isn't even reaching the routine that applies pitch bends, vibrato, etc. I've sent Neill a patch to fix the problem but haven't heard back from him yet.

[2] is probably also related to the above. DSP effects are not being applied in in_ssf because the DSP program isn't being loaded (DSP program loading routine isn't being reached either because of the Timer issue).

[3] is a problem that's been bothering me for a while. What's probably happening is that the sound is playing with the original driver, but at an extremely low (possibly inaudible) volume. I don't know why this is happening for some driver versions (2.04 among them), but it probably has to do with how the driver is being initialized in the rip. It's almost certainly not an emulation issue because MAME has no problem with Soukyugurentai (driver version 2.04), but in Audio Overload, which uses the same emulation core, the volume comes out extremely low.

[4] makes me a bit uneasy. I don't really like the idea of substituting one driver version with another without knowing precisely what the difference is between the two versions. It could be minor bugfixes or on the other hand be a major change in how certain data is being interpreted. This may (or at least partially) be the cause of problem [2] actually (though [1] I know is caused by the problem I mentioned above).


edited 1:23 AM EDT October 30, 2007
by Knurek at 7:40 AM EDT on October 30, 2007
kingshriek: I guess it should work as well as those generic PSF drivers (there was a gazilion versions of PSYQ, right?)...
by Lunar at 4:57 PM EDT on November 1, 2007
Shining Force 3 ripped now. Oh how you tease me.. :( good job though.
by kingshriek at 9:06 AM EDT on November 2, 2007
If you want to hear how in_ssf would sound with some of the bugs fixed, I've put together a very simple (featureless) command-line player that combines a modified Highly Theoretical emulation core with bits and pieces of the Audio Overload SDK.

http://h1.ripway.com/kingshriek/htcore_test.zip (win32 binary only at the moment - not sure if I can redistribute all of the source).

I've sent Neill Corlett these fixes (he sent me the source code to the emulation core when I first contacted him), but it doesn't seem like he's that interested in updating the Winamp plug-in (haven't heard back from him for some time).
by Knurek at 11:26 AM EDT on November 2, 2007
Great work, Radiant Silvergun sounds much, much better (rsg07.ssf can be listened to without much pain, joy!).

Any chance of adding that missing FM thingy, or is that beyond the scope of the project?
by Lunar at 12:28 PM EDT on November 2, 2007
Awesome! I've given myself some time to get familiar with the Sakura Taisen rip, so I can clearly hear the differences when using this. Extra instruments, pitch changes working correctly, DSP... it all seems to be working a lot better.

It would be a darn shame if Neill now didn't want to fix in_ssf. In the event that he doesn't, do you think he'd be willing to let other people (you?) work on it instead?
by marioman at 2:49 PM EDT on November 2, 2007
Nice. I too would like to see these fixes added to in_ssf. Could you possibly got permission from Neill to update in_ssf on your own?

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