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mega man x7 psf2 by admiralpete at 12:11 PM EST on November 6, 2007
I was just wondering if someone still had the psf2 set from MegaMan X7 that UNKNOWNFILE ripped awhile back. If someone still has them, could you please upload them somewhere? Thanks!
by unknownfile at 2:25 PM EST on November 6, 2007
http://unknown.hcs64.com/psf2/Completed%20Stuff/Mega.Man.X7.PSF2-UNKNOWNFILE.zip

you're welcome
by kingshriek at 1:00 AM EST on November 8, 2007
Knurek: Adding FM is no small task and would require restructuring of the sound emulation core. Right now, it's generating many samples for each slot independently. FM introduces dependencies between slots, so the code would have to be changed so that it works on a sample-by-sample basis across all the slots. I don't really think I understand the SCSP's FM well enough to implement it anyway.

Lunar,marioman: I've already tried contacting Neill twice about the fix but did not hear back from him either time. Perhaps if enough people bother him about it, we can get him to make an update.
by Lunar at 7:45 AM EST on November 8, 2007
I don't understand why he wouldn't agree to update it... it'd probably be simple enough since you've done the work for him. All he has to do is implement it... or just say he's not interested and let someone else.

Does he hang out in any IRC channels where you could contact him directly? Since there's a slim chance he just hasn't been around enough to see your emails, and finding him on IRC would dispel any notion of such.... It'd suck having to make a whole new plugin because he won't co-operate.

I should e-mail him, soon as I figure out the best way of composing the message.

edited 7:50 AM EST November 8, 2007
by Knurek at 11:26 AM EST on November 8, 2007
I'd wager his programming work at... Ubisoft IIRC can keep him busy at times.
by Lunar at 5:42 AM EST on November 14, 2007
NiGHTS rip?! <3

That's really strange timing on your part kingshriek, because only a few days ago someone introduced me to NiGHTS into Dreams' soundtrack. I just now told the guy about the rip and I'm giving it a listen myself - awesome. I'm yet to explore the dynamic sections jiggery-pokery, but it sounds fun.

edited 5:59 AM EST November 14, 2007
by marioman at 7:36 AM EST on November 14, 2007
THANK YOU! You even worked out the dynamic music system. Absolutely amazing.

The Nights soundtrack is just something special. Sega pulled out all of the stops and placed three of their best composers ever on the music composition team. As you can see, the results are INCREDIBLE.

For those looking for more music from these composers, I would recommend: Ristar (Tomoko Sasaki), Sonic Adventure (Chao themes by Fumie Kumatani), and Astro Boy for PS2 (Hataya and Kumatani). Ristar is especially good - almost on the same level of greatness as Nights.

Thank you so much for the rip.

--EDIT--

@kingshriek: The current version of HT messes up some of the notes. However, your build of the HT core plays it perfectly. Have you heard from Neill concerning updating HT? If not could you possibly provide an unofficial release until he does get back with you? (Or maybe just a new plugin all together?)

Just wondering. I would like to enjoy the awesomeness without having to bother with the command line.

edited 3:45 PM EST November 14, 2007
by Knurek at 3:59 PM EST on November 14, 2007
Offgao, the guy that does all that Nezplug fixes has released a KBMedia SSF plugin based on the AO SDK 1.1.
You could try using that (or pester Neill to open the plugin licence).
by marioman at 4:10 PM EST on November 14, 2007
Interesting... Will it work in Winamp?

edited 4:37 PM EST November 14, 2007
by Knurek at 5:07 PM EST on November 14, 2007
If you can find a KBMedia plugin system wrapper for it... sure.
Or just install KBMedia (or Audio Overload). Should rid you of the command line bother.

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