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by Knurek at 10:49 AM EST on December 18, 2007
If you're using XMPlay, then yeah it does only crash now. I've posted a bugreport already.
Works fine in Winamp 2.91 for now.
by Knurek at 10:52 AM EST on December 18, 2007


edited 10:52 AM EST December 18, 2007
by marioman at 11:04 AM EST on December 18, 2007
OK, tried it in an older version of Winamp and it works great. The starting volume is very low though. The version that is didn't work in was v5.34.

Is this supposed to be a final-ish release, or is the author going to continue to work on it? Features like seeking/tag support would be nice.

Thanks.
by Lunar at 11:23 AM EST on December 18, 2007
It's working for me in 5.35!

And yeah, this rocks. Sounds so much better.

Hopefully it'll have some work done on it. It'd be nice to have tag viewing/editing, seeking and all that jazz. But for now, this is great.
by Knurek at 11:28 AM EST on December 18, 2007
There's a source available in the archive. Feel free to add anything you think it's missing.
by Lunar at 11:35 AM EST on December 18, 2007
I noticed there's something up with vibrato. It's noticable on Sw04.ssf and Sw02b.ssf in the Shining Wisdom set. But heck, at least pitch bends work.

EDIT: also that set still seems to have those strange electronic beeps at the start of tracks. not sure what that's about but I haven't noticed it on any other sets.

EDIT 2: stuff on Shining the Holy Ark still sounds messed up too (sha-07.minissf for instance.)

and - I haven't played the game myself, but I can't imagine the vibrato would be out of tune like that in the game. It sounds as if vibrato is being emulated incorrectly as opposed to something wrong with the rip.

EDIT 3: Check out the NiGHTS rip, track "Growing Wings" (nights_7.minissf) Some of the high sounds around the half-minute mark are definitely not right. They even worked in highly theoretical to my knowledge!

I guess I should also clarify that I'm not pointing out this stuff to be anal/nitpicky. I'm doing it completely in the interests of helping the plugin to improve, now that it is in a position where it CAN improve.

edited 12:13 PM EST December 18, 2007
by Knurek at 11:38 AM EST on December 18, 2007
As compared with AO, or as compared with the original game?
Like I've said, there's a possibility I've borked something when I did the rip.

That Nights track sounds about the same in current AO, so it's certainly not the plugin's fault.

Anyone with the real hardware that could do the comparison recording?

edited 12:28 PM EST December 18, 2007
by Lunar at 12:40 PM EST on December 18, 2007
Saturn rip of "Growing Wings" - http://gh.ffshrine.org/song/2954/15
by kingshriek at 12:42 PM EST on December 18, 2007
>>I noticed there's something up with vibrato.
>>It's noticable on Sw04.ssf and Sw02b.ssf in the
>>Shining Wisdom set.

What's strange about this is that the vibrato here is done in software, not by using the hardware PLFO in the SCSP. I doubt the problem is due to a CPU core bug, so it's probably being cause by a timer problem. Or perhaps it's a pitch problem in general.

>>also that set still seems to have those strange
>>electronic beeps at the start of tracks. not sure
>>what that's about but I haven't noticed it on any
>>other sets.

It's because the game uses an earlier version of the sound driver. When the DSP is initialized, there will be a hiccup in sound. Later driver versions handle this by disabling the effect out mixer for a short time after loading a DSP program.

>>stuff on Shining the Holy Ark still sounds messed
>>up too (sha-07.minissf for instance.)

This one is a bit weird. A non-zero MDL (modulation level) in some of the layer data is causing the slot assignment to get messed up. The end result of this is that the driver ends up trying to play all of the software channels with a single hardware slot, so the sounds keep interrupting each other. If you change all the MDL values to zero, it plays "correctly" (sans modulation), but I would like to resolve the problem without this sort of hack. Would be good to produce an ssf this track from a sound memory dump in-game and see if the problem still happens.

>>Check out the NiGHTS rip, track "Growing Wings"
>>(nights_7.minissf) Some of the high sounds
>>around the half-minute mark are definitely not
>>right. They even worked in highly theoretical to
>>my knowledge!

Not really sure what's causing this one. It could be related to the same problem thats occurring with Shining Wisdom. I can't really check here, since ssfinfo doesn't quite work properly with NiGHTS due to it's non-standard sequence handling.


edited 1:07 PM EST December 18, 2007
by marioman at 2:48 PM EST on December 18, 2007
I found why the plugin wouldn't work for me. Apparently it has some type of conflict with in_zip. When in_zip is installed, the filename for the SSF plugin is listed as winamp.exe and not in_aossf.dll.

Not sure what can be done about that. (Other than uninstalling in_zip.)

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