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by Lunar at 9:22 AM EST on December 23, 2007
Going back to the Shining Wisdom/NiGHTS pitch issue - I made a couple of recordings; one from the new Winamp plugin, one from htcore.exe. Notice that the second one (htcore) doesn't have the problem. I don't have Audio Overload myself so I can't check myself whether it's a problem inherent to AO or just an issue specifically with this Winamp plugin.

http://www.vgmusic.com/~lunar/shiningwisdomtowncomparison.mp3

Also, does htcore.exe work with minissfs? Then I could check whether the issue I noticed in "Growing Wings" isn't happening in htcore.exe too (and I estimate that it isn't, since Shining Wisdom sounds fine, and I do indeed think it's the same generalised pitch problem that they both have.)

Thanks for Blazing Heroes too. Cool soundtrack.

edited 9:41 AM EST December 23, 2007
by Knurek at 9:35 AM EST on December 23, 2007
I'll do Clockwork Knight games next, but this will take a while. Should be up before the new year though. :)
by MarkGrass at 12:15 PM EST on December 23, 2007
Without having to search through 60-some odd threads, where can I find tools to create SSFs?
by Knurek at 12:35 PM EST on December 23, 2007
http://snesmusic.org/hoot/kingshriek/ssf has all you need.
The process is *really* simple, much easier than PSF ripping (even with your and davironica drivers) thanks to the tools kingshriek wrote.

Proper Winamp plugin available here: http://www.snesmusic.org/hoot/in_aossf.zip
by marioman at 1:07 PM EST on December 23, 2007
htcore.exe works on minissfs. Just specify them the program argument.

So does in_aossf not use htcore.exe as its playback core? I thought that it did.
i\'m not quite by unknownfile at 5:02 PM EST on December 23, 2007
yay for sydney harbor with their cheap internets access.

anyways, 2sf stuff:


i tested the rom with another sound bank before i left and i can confirm it works.

i hope to have a player ready for the end of january.

now if you'll excuse me i need to catch a ferry to get across the harbor.
by MarkGrass at 10:51 PM EST on December 23, 2007
@Knurek - Thanks a million! And you're right, it is alot easier than PSF! xD

@unknownfile - I will love you forever if you test the SDAT that I am providing at the link below with the WIP NDS Driver and post the results! Please! xD

BioHazard DS .SDAT
by Lunar at 6:58 AM EST on December 24, 2007
"So does in_aossf not use htcore.exe as its playback core? I thought that it did."

As I understand it: it uses Audio Overload's core. htcore.exe is what kingshriek made based on the changes to Highly Theoretical's core. So yeah, they're different cores.

All I know is, htcore is doing something right that AO isn't (or at least the Winamp plugin isn't... I really should download AO.) Infact htcore sounds better to me on the whole right now, if the Winamp plugin is anything to go by. I'm sure it'll get fixed up nicely though.

Can't friggin wait for 2SF soundtracks~
by marioman at 9:09 AM EST on December 24, 2007
You know, this whole SSF plugin thing would be resolved if Neill would just E-mail kingshriek and give the OK to update Highly Theoretical. Better yet, maybe Neill will update HT himself as a Christmas present to us all.

I can't wait for the 2SF soundtracks either. Hopefully rips of the two Mega Man ZX games will be available soon.

edited 9:10 AM EST December 24, 2007
by anewuser at 10:31 AM EST on December 24, 2007
if Neill would just E-mail kingshriek and give the OK to update Highly Theoretical

Neill probably doesn't have the time due to work/family. We might also forgot that he could say 'no' altogether. Let's be happy with what we have. YAY!

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