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by Lunar at 12:48 PM EST on December 24, 2007
He should reply to the e-mails and say that he doesn't have the time to work on the plugin (if that is the case), and/or clarify that he will/won't allow people to work on it. To my knowledge, he never even gave an answer on the matter at all, which is more frustrating than if he were to give a less than ideal answer. It'd still be an answer, then the issue could be put to bed.

Fortunately it isn't as pressing an issue as it was.
2sf specs by unknownfile at 8:52 PM EST on January 1, 2008
Ayep, they're done and done.

yay

Vacation's pretty much done, I'm just lazing around in Cairns at the moment. I'll be getting home around 10 pm tomorrow so I'm probably going to go to sleep or something due to all the flights I need to take (4 in total).

This specification also contains a small ripping guide which I can't say is 100% accurate but I will be releasing a generic driver ripper when I get the chance.

Exams are coming up so I'm not quite sure if I can do this or not within a week or so, but I hope a small command-line player will be ready in a bit.
hey guess what i got working by unknownfile at 12:01 PM EST on January 5, 2008
lib2sf, built Jan 5 2008 10:37:49
lib2sf_new: No 2sf to load. Assuming we're going to use a rom and savestate.
lib2sf of Jan 5 2008 10:23:55 initialized OK
by unknownfile, 2007, 2008
This software comes without a license. You may use it
for whatever purpose you need.
Desmume emulation core initialized OK
Desmume 0.7.7 (c) yopyop and the Desmume team
www.desmume.org - Code licensed under the GNU General Public License v2.
Loading ROM...
Initializing sound hardware...
Running. Hit any key to exit. (. = Running, ! = couldn't write, ? = written)
!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.
?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!
.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?
!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?!.?

Emulation works but no audio is written. I dunno why this is, so I'm going to need to find out.

Also, regarding generic driver ripping, it seems that most games are locked to using a single sequence bank (as occasionally reads turn up 0 instead of a proper memory offset). As a result I am currently attempting to find the library documentation for the sequence player but have come up with nothing so far.
KSS archive and stuff by unknownfile at 3:53 PM EST on January 6, 2008
I have uploaded my KSS collection, and I ripped two and fixed one.

For the record, here are the new/updated sets.

Alex Kidd The Lost Stars
Fantasy Zone 2 The Tears of Opa-Opa
Ys - The Vanished Omens (now with FM sound)

All three use FM sound, and due to how the SMS detects the FM chip, they were easy to rip.
by marioman at 8:24 AM EST on January 7, 2008
6 new SSF sets are available at kingshriek's page:

Assault Suit Leynos 2
Atelier Marie - The Alchemist of Salburg
Clockwork Knight
Clockwork Knight 2
Linkle Liver Story
Panzer Dragoon Saga

Get them while they're hot.

edited 8:25 AM EST January 7, 2008
Mega Man X7 by Rew at 3:07 PM EST on January 7, 2008
Alright, I know I'm a solid two years late on this one, but I'm looking for the Mega Man X7 PSF2 set, which I know "unknownfile" uploaded two years ago. Naturally, the file is long since expired now. Any possibility of a re-upload?

Actually, I'll say more specifically what I'm looking for--the staff credit roll at the end of the game. The versions I currently have, both from the OST, have singing in them (even the supposed "karaoke" version). What I want is the completely voice-free version you hear at the end of the actual game itself (the American version of the game, at any rate). I have all the other tracks.

So I'd really be content either with PSF2 or even MP3. Thanks!


EDIT: 666th post in this thread! >=D

edited 3:48 PM EST January 7, 2008
by Knurek at 4:35 PM EST on January 7, 2008
ftp://ftp.modland.com/pub/modules/Playstation%20Sound%20Format/Yuko%20Komiyama/Megaman%20X%207/
by marioman at 4:40 PM EST on January 7, 2008
*Snoops around UF's site*

Here you go:

http://unknown.hcs64.com/psf2/Completed%20Stuff/Mega.Man.X7.PSF2-UNKNOWNFILE.zip

Just be careful with the server. It tends to be a little finicky. As I said in another post, it is advisable to use a download manager (not accelerator) that can resume interrupted downloads.

It should be noted that the set is sadly missing the Theme of X and the Credits Theme. Either these tracks are XA-Audio (unrippable in PSF) or UF just didn't rip them. He can probably tell you what is going on.

If they are XA, I believe that they can still be dumped to a wave using some method that I am unfamiliar with.

EDIT:

Outposted. My link leads to the same set as Knurek's link.

edited 4:49 PM EST January 7, 2008
by unknownfile at 5:08 PM EST on January 7, 2008
i don't believe they were on the disc or if they were just soundtrack exclusive but i just ripped the ADS streams as they're the only things that worked in the psf2 environment.
by Rew at 7:48 PM EST on January 7, 2008
Oh no! Yeah, the Credits Theme was the one I was looking for too. Is there any way to grab that tune at all? I even have a copy of the disc myself. Is there a way I can fiddle around with it in my computer so as to extract that one song myself? (It doesn't have to be PSF2 either--I'd go for an MP3, WAV, whatever I could get. LoL)

Thanks!

(Random side question: Is "Theme of X" that music that plays during the cutscene when you unlock X after rescuing 64 Reploids?)

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