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by Knurek at 3:53 PM EST on January 14, 2008
The bass in nights_2b sounds pretty good.
by marioman at 7:15 PM EST on January 14, 2008
Yeah, but it's not quite right. Give a listen to the Full Selection Soundtrack and see what I mean. The bass sounds a little messed up and so does the some of the flutes and echo. Very garbled.

Not to mention the fact that it still conflicts with in_zip.
by Richter X at 10:38 PM EST on January 14, 2008
Wow, the FM in that MP3 sounded sweet. Makes me wonder why no modern system use FM Synthesis anymore. :(

edited 10:38 PM EST January 14, 2008
by Rew at 12:27 AM EST on January 17, 2008
Going back to the discussion on Mega Man X8 recently, I've developed the following questions/observations:

1) Sadly, as expected, I checked the audio for the movie files, and the SFX and voices are imbedded in there right with the music. Is there no possible trick to extract the music from there somehow or to mute the voices and SFX (kind of like the trick that was used to rip Twilight Princess SFX-free)? I know there's very likely not, but I figured I'd ask just in case anyone knew anything. =P

2) In the AFS sound file, where all the main musical tracks are kept (61 of them), I've noticed that three have what sound like exact duplicates...
- 22 & 23: Dynasty (Gigavolt Man-O-War Stage)
- 32 & 33: Gateway Stage
- 36 & 38: Sigma Palace Stage
Regarding Dynasty, I'm tempted to guess the duplicate track is the second and final lap of the stage, but there's just no variation at all (even the loop time and bit size is exactly the same between the two). As for Gateway, 33 sounds a bit flatter than 32, but it also has a slightly larger file size and bit time. I'm assuming one is the "Gateway Stage Load" theme, and the other is the actual stage theme itself? I just don't know which one. Ditto the Sigma Palace theme. Any ideas? (Gah, I'm so nitpicky. LoL)

3) The archive containing all these tracks is an AFS file, whereas the tracks themselves are CRI audio files (or ADX). I've got them isolated, and I also know there's this same ADX set here at this site. What happens when I converted one to MP3 or WAV, however, is that it plays for one loop and stops immediately. How do I change the settings so I can get it to play for 2 or 3 loops then have a 5-second fade-out? I tried adjusting in PSound, but it surprisingly didn't work. I would set it to 2 loops and 5-second fade-out, and what I got was a 2-second track with an additional 5 seconds of fade. Or a few seconds of playing, punctuated by abrupt static. =/
by hcs at 1:11 AM EST on January 17, 2008
You could use in_cube and the Disk Writer output plugin.
by Mouser X at 5:17 AM EST on January 17, 2008
AFS files are a well-known format. They very often contain ADXs. Look for a program that will unpack these AFS files. I think it's called afs2adx. Why would you use PSound? For ADX extraction, there are far better tools available.

As HCS said, use in_cube to play the ADXs, and change the settings as you see fit. Then, have Winamp use the disk-writer output plugin, to write WAV files. If you've been dealing with console audio, why not give in_cube a try? It has a pretty good list of formats it supports.

Hope that helps. Mouser X over and out.
by hcs at 5:48 AM EST on January 17, 2008
I even have my own AFS extraction program (lafs, on the in_cube page), though I recommend AFS Explorer. afs2adx doesn't get file names.
by kingshriek at 6:57 AM EST on January 19, 2008
The pitch problems in AO's SSF playback should now be fixed with the patch I just submitted (http://tinyurl.com/2xztw2).

Also in the chance that the AOSSF plugin author checks here, there is a problem currently with reading the length/fade tags.

Fix:

tag2ms(const char *p) in tagget.h, change

- if (*p >= '0' && *p < '9')
+ if (*p >= '0' && *p <= '9')
by marioman at 9:33 AM EST on January 19, 2008
Great! Please let us know when the plugin is updated.
by Rew at 10:42 AM EST on January 19, 2008
Thanks for your help everyone on X8! Yeah, I knew that AFS was a very common and fairly easy to use format. I'm just so new at ripping that I hadn't seen it yet and didn't know the right way to unpack them. So thanks!

Speaking of another common format that I'm having trouble opening, I'm now looking at the audio files for the Mega Man Anniversary Collection on PS2, which consists of 13 AIF files. I heard you're supposed to be able to open those with QuickTime, iTunes, or Windows Media Player. I tried all three, but to no avail.

QuickTime gave me this error message: "Error -39: the end-of-file was reached." WMP told me this: "Windows Media Player cannot play the file. The Player might not support the file type or might not support the codec that was used to compress the file." And iTunes simply did nothing at all, nor did Winamp. I even tried PSound and Cube Media Player. The former gave me a bunch of weird sounds, whereas the latter admittedly got me the closest, giving me music, but it was garbled (and took forever scanning).

So all that to say, any tips for ripping game music from AIFF files? Sorry for all my noobishness, but y'all have been extremely helpful so far and I'm glad I'm learning all this! =0)

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