Previous Page | Next Page

by JILost at 7:31 PM EST on January 19, 2008
Each of the games in MMAC were released on the PSX as "ports" of the NES games, called "Rockman Complete Works". MMAC is simply those, MM7, MM8, and the arcade games stuck together with an added "menu". In the original PSX ports, the music was in plain old XA format (which is why all the music fades out if you stay in a level long enough), so I'm guessing the AIF files are simply compressed files containing the original XA streams. That could by why they don't play in any players -- they're simply compressed files, not AIFF audio. I could be completely wrong on this theory, but I went through all the same stuff as you (and more, probably...ugh MFAudio) and got no results one way or the other. If anyone else has any ideas or has actually managed to extract the audio, by all means, share!
by Rew at 10:43 PM EST on January 19, 2008
Ah, so I'm not the only one unable to extract the audio from this disc! Yes, I echo what JILost said--if anyone knows how, please do let us know! =0)
by kingshriek at 8:36 PM EST on January 20, 2008
Updated AOSSF plugin pack is here: http://foobar2000.xrea.jp/up/files/up629.zip

Also, I've been playing around with the FM a bit in an attempt to get it sounding better. Unfortunately, I don't have very good means of testing it against actual hardware (don't have Shinobi X or a modded Saturn).

I've put together 5 FM-using samples, each played with the current FM implementation (fma_*) and the new one (fmb_*). The only difference between the two is that for fmb_, I put a TL (total level) calculation before the SCSP writes samples to the sound stack, which will attenuate the modulators a bit, lessening the strength of the FM (Sakura Taisen definitely benefits from it).

http://h1.ripway.com/kingshriek/fm_compare.zip

Just wondering if I should push ahead the new FM scheme through to the AOSDK or if I should just keep the old one for now (Shinobi X would be a deciding factor for me if I had real hardware samples to compare against).
by marioman at 9:14 PM EST on January 20, 2008
Much better! It actually sounds very accurate now. The only thing that I noticed was that the bass of nights_3b sounded a little raspy. If you want an accurate comparison, get the Full Selection Soundtrack that I posted a link to earlier in this thread. It was recorded straight from the Sega Saturn hardware, so it is a very accurate standard to compare the plugin to.

Also, could it be possible to add tag editing capability to this plugin? It is kind of annoying to have to switch to in_ssf every time I want to tag a SSF file.

Thanks. Keep up the good work.
by Knurek at 1:19 AM EST on January 21, 2008
You can always use psfpoint for the tagging.
by Lunar at 4:54 AM EST on January 21, 2008
SSF is sounding great now. No more pitch issues! What was it that was causing that? The newest in_aossf sounds as good as htcore.exe anyway. *happy*

I'm sure it'll get more of the superficial stuff added (like tag viewing/editing) later. psfpoint works for now.

I'd like to finish tagging Shining Wisdom, myself.
by kingshriek at 10:48 AM EST on January 21, 2008
The problem was being caused by something rather simple. On looping samples, the remaining fractional sample position was not being carried over when the loop point was crossed which was causing looped samples to come out at an inconsistently lower pitch.
Nice fix,but still sounds weird... by DX7Rocks at 11:03 AM EST on January 21, 2008
The main pitch is (finally) fixed,but the FM parts still sound weird (wrong pitch,harsh/inaccurate sound,very loud and with long decay).

Also,NiGHTS still doesn't sound as good as with the KBMedia Player plugin.
The kbht plugin (not the latest version,but the build before it) has the most accurate sound reproduction so far.


edited 11:05 AM EST January 21, 2008
by marioman at 10:40 AM EST on January 22, 2008
Hey kingshriek. Just out of curiosity, why are your Segagaga and Skies of Arcadia DSF sets not on your SSF/DSF rip page? I just noticed this, and am a little puzzled as to why they are not there.

edited 10:41 AM EST January 22, 2008
by kingshriek at 11:33 AM EST on January 22, 2008
They're not on the page because they both have some serious problems - missing notes and/or the EG decaying far too quickly.

I haven't yet determined if the problems are rip- or player-related (or a combination of both).

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source
Generated in 0.02s;