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by F3582 at 5:10 AM EST on February 10, 2008
Pwnd! ^^

(I'm usually not one to make such comments, but this time I honestly couldn't resist.)
by unknownfile at 10:26 AM EST on February 10, 2008
lol

Looping's another thing about VGM that pisses me off, and it's pretty obvious why. I have to log a bunch of songs then dump wavs of all of them, throw them into a sound editor, find all the loop points and whatnot then optimize the entire thing.
by marioman at 7:54 PM EST on February 11, 2008
New versions of aossf and vio2sf here. The aossf update implements Audio Overload SDK v1.3.2, and the vio2sf update fixes a memory leak.
by Chupperson Weird at 1:23 AM EST on February 12, 2008
Knurek: Don't ask me. For some reason, VGZs seem to loop at the actual loop points.
by marioman at 6:29 AM EST on February 12, 2008
Well, well... Lookie at what we have here: aodsf

That's right a new DSF plugin based in AO. I guess now it is time to test some of kingshriek's DSF rips and see if they sound better in this plugin.
by Knurek at 6:55 AM EST on February 12, 2008
Please note that the DSF part of AO is still in prealpha stages (as RBelmont put it: THIS IS NOT FOR END-USERS AND YOUR EARS WILL BLEED IF YOU TRY AND PLAY ANYTHING WITH THIS!).

Might be better than Neill's implementation on few things, but if I were you, I'd still wait until it's finished.
by marioman at 7:42 AM EST on February 12, 2008
Well, maybe it will be incentive enough for improvement. aossf wasn't exactly spectacular when it was first released, but now it sounds excellent.
by Rew at 9:23 AM EST on February 12, 2008
I asked this somewhere else, but I'll ask here too because this thread seems to get more visibility: How do I open .AUS audio files? Thanks!
HES specs by snakemeat at 2:23 PM EST on February 13, 2008
Anyone have an url for PC Engine TG16 HES file specs?
by Knurek at 2:46 PM EST on February 13, 2008
http://www.proc.org.tohoku.ac.jp/befis/download/nezplug/hesspec.zip

There are some changes to it made by kingshriek adding PCEngine CD ADPCM support, but that's supported only by the new Nezplug++ builds.

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