Gamecube MusyX Audio Thread by soneek at 8:48 PM EST on December 1, 2014
Since this is gonna become a thing now, we may as well centralize stuff.
I've almost figured out how to completely convert the sequence format to MIDI over the weekend, and Nisto has done work extracting sound samples for this engine.
Next thing will be figuring out the instrument tables, so that we can make soundfonts to go with the converted MIDIs.
Tested games with this sequence format Tales of Symphonia Star Fox Adventures Pokemon Colosseum Mario Golf: Toadstool Tour <- OMG FINALLY!!! Resident Evil 0
Still some more testing to do, but things will be pretty amazing once we can fully enjoy this music.
Yep, I've contacted him as well. He replied a few times but then stopped. There's no reverb in that player either. I couldn't care less about dry music, but if that's what people want.
Oh you did? Kinda relieved someone was at least able to get a response out of him. :P But perhaps it's not useless? As far as I can tell there are still a boatload of instructions (even non-reverb related) that are unknown that he might've figured out.
I'll be ecstatic once we figure out how to back-convert the sound banks to DLS or SF2. I have plans to remaster the Mario Tennis/Golf GBC and GBA exclusive songs, and possibly some Golden Sun as well. It even seems like Tales of Symphonia might use similar instrument samples as Mario Golf, but I'll confirm it once I find the project files for Mario Golf.