Dead Space 2 .snu file by circlemaster at 3:16 AM EST on February 9, 2015
Hi all! (sorry for my english) ea_multi_xma won't work on this file with -o 0x20 (doesn't look like an EA multi XMA stream) but work on many others .snu's in Dead Space 2 Xbox360 .viv archive. Can you help me figure it out, because im not strong in programming, but want convert this file to .wav with towav.exe program.
It has to be the Xbox 360 version. XMA isn't used on anything besides Xbox 360 and Xbox One.
by circlemaster at 4:58 AM EST on February 9, 2015
Yes, it's xbox360 version, not pc and anyway does not work.
edited 10:09 AM EST February 9, 2015
by circlemaster at 5:15 AM EST on February 9, 2015
In XBox360 .viv archive 2969 .snu files, and only half of them show good result in ea_multi_xma (by the way - files with same names convert good with towav.exe on PC version) Other half, including file i need to convert - won't convert at all and won't respond on ea_multi_xma. And PC version of this file won't convert with towav.exe
edited 10:23 AM EST February 9, 2015
by circlemaster at 8:22 AM EST on February 10, 2015
The file you uploaded works with -o 0xbf0. Look at it with a hex editor, you'll see that this is the start of the eaxma stream. At offset 0x12 you can see that the file is 48000 Hz and the streams are both stereo (fc01 identifier at offset 0x6). You can easily parse and add headers in one single step with my xma_transform script here: http://forum.xentax.com/viewtopic.php?f=17&t=9023 (BLOCKSIZE 0x8000, XMAVERSION 2, PARSE 1, FREQ_DEFAULT 48000, CH_DEFAULT 2)