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by punk7890-2 at 2:15 PM EDT on October 26, 2015
Ah, bummer. Much thanks for trying.
I know VOX.DAT doesn't seem to be compressed as they can be played with a correct header/genh IIRC (I think this is where the sample data is also, can't quite remember). DEMO.DAT is where I found all of those KDT's for reference. Thanks again for trying.
by Nisto at 12:42 PM EDT on October 29, 2015
Just wanted to drop by and let everyone know I fixed a syntax mistake which could have prevented Silent Hill 2 and other more recent games to convert. Please follow the project on Github from here on for updates, as I've decided to delete the script from my Dropbox.
by TheLegendofRenegade at 6:59 AM EDT on October 29, 2021
Apologies if this is a silly question, but how does one obtain the KDT files? Do they need to be extracted from the games disk somehow?

I have the PSF files for Suikoden 2 that I wanted to create a few MIDIs for with your tool, and Python3 installed but am a bit stuck
by Nisto at 6:20 AM EDT on October 31, 2021
In Suikoden II, the KDT1 data is in the .SDD files. You would just need to remove the first 40 (0x28) bytes from the SDD files to be able to convert with kdt-tool. You can use a hex editor (e.g. HxD) to do this.

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