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by Kurausukun at 1:47 AM EDT on May 13, 2016
Wow, that's an old thread. Good find.

It seems that Spiky-Eared Pichu's experience over there is exactly the same thing that's happening with my replacements. But why would the sound not play from the attack and sustain values being different? Yes, they are clearly different since almost all of the samples are not only clearer but longer in BW vs. in HGSS, but that shouldn't be a problem. If it were, how would any of these rips be playing at all? If the ASDR info were invalidated, it shouldn't play at all, even in a rip. This is why I think the problem is the game not finding the offsets properly.

If I needed to change these values, I would need to edit the .SBNK as well, for close to 100 instruments. This would take a good amount of time, especially since I'd need to find out what the correct new values are using the .SBNK from BW. We would also need to consider that I especially have no idea what I'm doing there because there are no SBNK editing tools I'm aware of, and I don't feel like I have enough experience to dig through the hex and find the information myself. If I knew for sure this would fix the issue, then I'd be a lot more motivated to try, but I'm not at all convinced this would do anything.

edited 6:02 AM EDT May 13, 2016
by icecream at 8:24 AM EDT on May 13, 2016
Hmm....that is true. It works in a rip even though it shouldn't be playing at all according to that thread.

Actually out of curiosity what did you use to make this? I imagine it's not a tool most of us here are unfamiliar with, but it's worked for them and not for this.

Also I shouldn't get credit for finding that thread, someone on Discord messaged me that :P
by Kurausukun at 4:25 PM EDT on May 13, 2016
I made the SWAR using SWAV2SWAR, and I made the individual SWAVs using wav2swav (Nintendo's tool). Of course, mostly I just replaced them with SWAVs ripped directly from BW, but in the few cases where it was necessary to modify them, that's what I used. I replaced the SWAR using Tinke 0.9.0.

edited 4:35 PM EDT May 13, 2016
by icecream at 9:13 PM EDT on May 13, 2016
Okay that is strange. I was told Tinke might fix it as it does all the needed stuff automatically, though if what you said is true then it really can't, can it?
by Kurausukun at 8:16 AM EDT on May 14, 2016
I'm not sure exactly what you mean by that. If you try and replace individual SWAVs in an SWAR using Tinke, it doesn't work and all of the sample information is completely fucked, so there's no choice but to rebuild the entire SWAR and replace it like that, but evidently Tinke doesn't do that flawlessly, either--or I'm trying to do something impossible, but I doubt it.
by icecream at 9:57 AM EDT on May 14, 2016
I know replacing individual swavs in an swar does not work with Tinke, but I was told replacing working swars using Tinke would work just fine. It's obviously possible, but I myself don't know enough to think of a solution.
by Kurausukun at 5:11 PM EDT on May 14, 2016
Well that's what I thought too, until I tried actually playing it :P
by RebeccaSugar at 4:54 AM EDT on May 18, 2016
What are these VSTs you guys are talking about?
If they are sounds sample that use the same instruments in HG/SS then I would definetly shell out the cash for them.
by Kurausukun at 6:07 AM EDT on May 18, 2016
When did anyone mention VSTs? If you read my first post, all I did was take samples from the Gen V games.
by icecream at 9:40 AM EDT on May 18, 2016
@Kurausukun I think the person is talking about the post from Master_E on this page of the thread.

I am honestly not certain re-sampling them from the original plugins would make a difference but it wouldn't hurt to try if one had the plugins.

Also @RebeccaSugar yes, the waves in BW and HGSS were sampled from the plugins, but I do not think at the maximum quality possible.

edited 9:41 AM EDT May 18, 2016

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