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by AnonRunzes at 5:36 PM EDT on June 19, 2016
@punk7890-2 - Yeah but I'm talking about the soundfont. Especially when I tried to play the .dls file with the corresponding .mid file, and when it's played, the samples are a bit off.
by punk7890-2 at 6:49 PM EDT on June 19, 2016
I gave up on trying to figure out how tuning works for that game. I might give it another shot sometime, however.
by LuigiBlood at 9:53 AM EDT on July 17, 2016
So I just dealt with F-Zero X Expansion Kit: Definitely some sequenced music in there. Track Editor and Car Editor songs. I do not know where it is though.
by SubDrag at 10:54 AM EDT on July 17, 2016
That's supported, I found it. It's in the latest midi tool ini. But I believe there are only 3 tracks. It showed as 0x17, but most were SFX. Also I think seq64 doesn't necessarily properly support all the commands, but it's a start.

[NUD-EFZJ-JPN]:type=Seq64

edited 10:55 AM EDT July 17, 2016
by LuigiBlood at 2:25 PM EDT on July 17, 2016
Using the latest N64 Soundbank Tool:
Loading NUD-EFZJ-JPN doesn't work, "Invalid sound bank # from ini for game or error loading". It didn't happen with a previous version (which I don't have anymore, oops).
by SubDrag at 3:34 PM EDT on July 17, 2016
Oops sorry forgot my own format, was a : not a ,. It should be fixed now in ini. Grab it again.

edited 3:34 PM EDT July 17, 2016
by LuigiBlood at 9:10 AM EDT on July 19, 2016
Just found out that Soundbank 0x11 in F-Zero X Expansion Kit is extracted wrong with Soundbank Tool. Awave Studio only plays garbage. It's supposed to be the last Expansion Kit exclusive song, I believe (Rendezvous Of Ghost).

Also, in gameconfig.ini, 08 and 17 are missing, both are sampled songs.
by SubDrag at 8:23 PM EDT on July 19, 2016
Ah shoot, that's right, the problem with both F-Zero games is that each sound bank can actually reference two tables with the data, and then sounds reference table A or B...I'm just not sure how it knows, so it's not quite right. Either that or I just messed that one up, if all the others are ok.

Added those back, I forget why I took them out, maybe they didn't process at all properly, there are some files that Seq64 cannot properly handle, and I guess one day I need to write my own convertor and figure out these.
by LuigiBlood at 7:57 AM EDT on July 20, 2016
"Invalid sound bank # from ini for game or error loading" again.
Tried to look at the INI to see if there's any obvious errors but no dice, not really familiar with your INIs.

edited 7:57 AM EDT July 20, 2016
by SubDrag at 5:17 PM EDT on July 20, 2016
Sorry mixup with punk7890, its back ok now. However, the only songs are 0x01, 0x14, and 0x15, and there is only one soundbank of instruments (0x16), so I assigned it that way and removed the rest of the sound banks. The rest are just streamed music, so use the N64 Sound Tool on that. And yeah, for some reason 0x11 doesn't work and is static, I think because of shared tables.

Also I should mention that Seq64 does not do a very good job on these songs, many commands are missing so I'm not sure how great they will sound. Song 0x01 it really is all off, that one its parse isn't even close. I eventually need to disassemble the game and make my own conversion.


edited 5:30 PM EDT July 20, 2016

edited 5:32 PM EDT July 20, 2016

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