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by Kurausukun at 4:22 AM EDT on June 25, 2017
Not that the site is up right now. But the solution for now is certainly to make your own brstms (or whatever looping format really).
by agu fungus at 12:25 PM EDT on June 26, 2017
@ArcticJaguar725 At what format are they by any chance?
by ArcticJaguar725 at 5:35 AM EDT on June 27, 2017
I looped them a year or two ago using a (now outdated) version of BrawlBox. They're just BRSTMs encoded with ADPCM. Because of having created them with an older version of the software, a few of them will refuse to convert to other looping video game formats like B(C/F)STM without requiring some form of lossy conversion due to invalid headers (at least in my experience).
by Koto at 9:08 AM EDT on September 5, 2017
Something new about this? Has someone found the official loop points?

See ya
by soneek at 10:38 AM EDT on September 21, 2017
I'll need the bcsar, and then I'll be able to dump the loop points.
by Koto at 4:54 PM EDT on September 21, 2017
Hope this can help

See ya
by soneek at 6:14 PM EDT on September 21, 2017
Thanks. Here are all of the loop points. I'm trying to figure out this TXTH stuff, since it'd be better than the .pos method I've been using.
by Koto at 7:25 AM EDT on October 21, 2017
I finally figure out how works TXTH, so here you have.

You just have to change AAC extension to LAAC and put these files in the same folder.

Enjoy looped Pokémon X soundtrack

Thanks soneek for the loop points

See ya

edited 7:26 AM EDT October 21, 2017

edited 7:27 AM EDT October 21, 2017
by froggestspirit at 9:16 PM EDT on October 21, 2017
I'm looking into making GENH files for this, as the laac and txth doent seem to show up in droidsound-e.
What settings would be used in VGM toolbox for the aac format?

Edit: nevermind, I got it figured out. I revised the set so all looping songs are in GENH, and the non-looping ones remain as .aac
If anyone is interested, I can upload it

edited 11:55 PM EDT October 21, 2017
by Bonboon228 at 10:01 PM EDT on October 24, 2017
Please Do!

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