XSB/XWB in a WBA container (Codename Kids Next Door Operation VGM) XBOX by Mygoshi at 7:37 AM EST on February 20, 2017
a WBA file contains XSB and XWB (with plain-text filenames). The problem is that I tried to decrypt the files using unxwb. It gaves me a lot of WAV files, with 32000 in frequency and "ADP" in filetype. I just can't play the extracted WAV files. Note that when I scan that WBA file with EkszBox, it gives me a XWB file, and when I use unxwb with this extracted XWB, I obtain 32000 files but with XMA filetype instead.
Link to the original WBA archive : https://mega.nz/#!rwsRkYYZ!K504y_XUZz5p-dfm-xFy3fUUDq6lOzyPfLtEvNrY46k
Attached AOS file : https://mega.nz/#!q0FUVI4S!nuOjG37peUZfyB89wSLZtTWLYXHDl5KmP1qNQIl0lVU
by AnonRunzes at 10:18 AM EST on February 20, 2017
@Infernus Animositas - Can you at least explain what did you do just to make that particular rip?
Anyway, .aos/.aob are just information needed to run the .wba file in the game. They`re useless in retrospect.
Besides, the .wba file in question is not encrypted. All you have to do is extract them by just typing the -R parameter on unxwb. Then use these extracted raw files(.dat) to convert them to GENH on VGMToolbox. The settings are as follows:
Input File Format: XBOX 4-bit IMA ADPCM Header Skip: 0 Channels: 2 Frequency: 32000 Interleave: 0x800
That`s it. I have no idea about the filenames though.
I cut the first 0x800 bytes as it wasn't necessary
0x800 - 0x1000 is the globalos.xsb file 0x1000 to 0x0071A800 is the globalos.xwb archive
Then I used Psychonauts Explorer to open up the .xwb archive and since there is a .xsb file as well it assigns filenames to the tracks and you can export them as .wav files
by RebeccaSugar at 12:35 AM EST on February 23, 2017
Would love an upload to the full rip if it's not too much trouble!~