Help with Double Cast (PSX) ?PSF? audio by horse at 4:40 PM EST on February 21, 2017
I've not seen this game's music ripped anywhere so I thought I would try but... denied.
Would anyone have an idea what to do with this? There are several SQL and VHL files which seem like they contain SEQ/pQES) and VH/pBAV data. I tried cutting them into single SEQs and VHs and using with .VBs that are in their own directory on the disc (59 of them with names like in those SQL and VHL listings) but nothing seems to work. The VBs clearly are audio data but the VHL data doesn't really look like proper PSF VH to my inexperienced self. I tried looking for a pBAV string in other files but still nothing. vgmtoolbox search doesn't seem to help either. Would appreciate some assistance. Thanks in advance.
Hey, huge thanks for the response - I didn't know BizHawk. Even if I don't figure out how to do it automatically at the very least it shows that it's doable. I know what the BGMs should be so I suppose it's just a matter of time (and navigating the game).
You can also use the PSP version, for which we have a rip available as a way to check whether you have correct sample banks.
by Squaresoft74 at 11:38 PM EST on February 25, 2017
The game has a sound test mode so you could make a save state for each music playing and get the *uncompressed* .seq/vh files from there https://image.noelshack.com/fichiers/2017/08/1488083547-st.png It's a boring and longer way but still better than nothing unless someone figures out how to unpack them from the .sql/.vhl files.