Swap CSEQs in a 3DS rom? by HelpTheWretched at 6:53 PM EST on March 2, 2017
I'm working on Tri Force Heroes for 3DS, and have successfully edited and/or swapped files in the romfs and rebuilt the ROM.

What I'm trying to do now is swap some of the CSEQ sequence files to be able to make line-in recordings from areas with no background noise.

Problem is, the CSEQs are all archived in the Alice.bcsar (SARC) file. I can identify each one by their internal filenames and offsets in the .bcsar, but I can't find anything else in the romfs or code.bin that refers to either these names or offsets. I'm not sure if switching their order in the .bcsar with a hex editor would make any difference or just corrupt it.

Does anybody have suggestions, or knowledge of how the game (or any particular game) "calls" the files from a SARC?
by HelpTheWretched at 10:39 PM EST on March 6, 2017
Bump to confirm: Swapping two CSEQ files in Alice.bcsar, even two that are next each other, causes the game to crash when a level that uses one of those sequences is loaded.

Is it possible that the info w/r/t which CSEQ gets accessed is embedded somewhere in the environment data or models? I wouldn't know how to check, and common BCH viewers don't seem to work with files from Tri Force Heroes.

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