Someone Remind Me How to Rip Sound Effects from .aw/.baa/JaiSeq.arc by Kurausukun at 5:47 PM EDT on May 8, 2017
So this is basically BMS, but I don't need instruments, I'm just trying to rip the voices from Double Dash. I remember ripping the samples from Mario Galaxy a long time ago and I'm pretty sure it used the same formats, but I cannot for the life of me remember which programs I used and why. Sorry to ask people to do busy work for me, but does anyone know what the relevant thread(s) is/are?
by ArcticJaguar725 at 2:00 PM EDT on May 11, 2017

Here's one of the threads that worked with AW files. You should need baad, wsyster, and maybe yaz0dec to extract everything iirc.
by Kurausukun at 6:00 AM EDT on May 15, 2017
It almost works, but I only get stuff out of a few files. First, I run baad.exe on GCKart.baa, which gives me 3 .bnk and .wsys files, corresponding to the aw banks,, and There's some nice stuff in there, but it's not what I'm looking for (I'm looking for the character voice files). The other three .aw files that are not ripped are,, and Additionally, baad.exe gets partway through, but runs into an error. Here's the output:

"bst "    00000154    00008254
"bstn"    00008254    00011714
"ws "    00000000    00022240    ffffffff
"ws "    00000001    000169c0    00000000
"ws "    00000005    0001e8a0    00000000
"bnk "    00000001    00011e14
"bnk "    00000000    00021d20
"bnk "    00000005    0001b800
unrecognized chunk, bsft (62736674)

And if it helps anyone nice enough to try and decipher this, here are the files I'm working with:

-6 .aw files (mentioned above)
-JaiSeqs.arc (this one is probably unnecessary for this)

dumpaw.exe is also a no-go; it dumps a few files, all of which are the same length, and some of it is horribly off-pitch and tempo, and some of it is just plain static. So yeah, I'd be grateful if anyone could tell me if this is possible or not.

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