Any way around .sl3? by PZEL at 11:10 AM EDT on May 10, 2017
Hi all!
Regarding this extension (.sl3), is there any way around it? I recently wanted to convert the music of Transformers (PS2, 2004/Melbourne House/Atari), but this extension has made that impossible. I have vgmstream, but seems to be incompatible. I'm not sure. In all honesty, I have been out of the loop for quite a while, so I'm quite stumped.
I hate having to bother others like this, but I figured asking won't hurt. Your help will be appreciated.
Well, at first I wasn't getting any errors - hell, the files weren't even recognized. For example, using Winamp, whenever I clicked the "open file" button and searched the folder where the files are, they weren't there (seemingly weren't recognized). If I accessed them thought "All files (".")" and opened any, nothing happened. Nothing happened either when I clicked "play" when the file was loaded.
Now, I opened Winamp just to check, and lo and behold, I got an error message:
In simple terms, the directsound error is because your soundcard cant handle playing more than 6 channel files. These are 8 channels. And you will also have problems playing odd numbered channel files like 3 or 5 channel ones.
Nearly a week, and still haven't been able to get this to work. Before checking back, I updated my sound drivers, and that seemingly did nothing. Then I checked this thread again and noticed bnnm made a recommendation and followed it; I tried foobar, but still had the same problem - the files didn't show when trying to open them. Going the "All files (".")" route yielded no results either (same as I explained above). I also gave xmplay a spin for the sake of crossing out options, and the same happened.
Just today I thought of using Audacity, but all I get are distorted sounds when importing. It's kinda frustrating to say the least.
I honestly hate asking, as I hate bothering others, but is there any chance the files could be converted to .wav (or .flac if that's preferred), and uploaded for download? I like to work these things out myself, but at the same time I wouldn't mind a helping hand this time around.
Use the test.exe program (command line based) that comes with the vgmstream release (also be sure to put the dependencies in the same folder as test.exe with in_vgmstream.dll) in order to get a wav conversion. NOTE: you're still not going to be able to play those wavs in Winamp as it will still bring up the directsound error but this way you can import it into audacity and if you really want, split or downmix the files.