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by marcusss at 9:39 AM EDT on September 18, 2017
Good work. Actually 2 FSB5 music tracks are in there :-)..Oh and 1 nice background picture. At least it is 48Khz audio but 60-70 ish kbps vorbis...aaargh
2 x FSBs

I figured how to treat these files especially ones with Unity FS header (UnityFS.....5.x.x.5.6)
, was to treat the unity3d files as a "bundle" Using Unity Studio I extracted using the "extract bundle" option on your unity3d file and it exports 11 Files. Then run again the extracted files with Unity Studio and you can see the 2 audio FSB tracks amongst other stuf..

I had to use this method for quite a few Android games recently.

Hope you can do the rest . Cheers



edited 10:14 AM EDT September 18, 2017

edited 10:36 PM EDT September 18, 2017
by Vector Harbor at 3:35 PM EDT on September 18, 2017
For some reason, i can't access to marcusss links. Can someone make a mirror of it please ?

I suggest to back up the music here : https://vgm.hcs64.com/


Edit : Nevermind, thank you so much !!

edited 3:57 PM EDT September 18, 2017
by marcusss at 9:44 PM EDT on September 18, 2017
No problem. Good to see some FSB5 songs actually contain loop info.

edited 9:48 PM EDT September 18, 2017
by MurraySkull at 12:28 AM EDT on September 29, 2017
Here's the update for Super Mario Run:
https://www.mediafire.com/file/44tzoa330qayuz5/Super%20Mario%20Run%20updated.zip
Still can't play them, seem to be headerless vorbis.
by Vector Harbor at 12:03 PM EDT on September 29, 2017
I think you should try the method that marcuss did for sonic forces.
by despycl at 2:41 PM EDT on September 29, 2017
Hassonic forces been ripped? Really liking the music and the game itself, have collected 700 cups so far :p
by MurraySkull at 6:28 PM EDT on September 29, 2017
despycl: Yes, Sonic Forces: Speed Battle has been ripped.

Vector Harbor: That won't work, what I provided is what was downloaded onto the SD card when I started the game.
by despycl at 11:44 PM EDT on September 29, 2017
Could someone provide a link for the sonic forces stuff please? Seems like it hasnt been submited to vgm.hcs64.com
by mariofan12ify at 12:05 AM EDT on September 30, 2017
Man, I wish we could listen to the Mario Run files...
by MurraySkull at 11:05 PM EDT on September 30, 2017
First off, I think I uploaded the wrong files.

Here are the correct files, from the DeALProject folder:
https://www.mediafire.com/file/wsw8kwaujairrwi/Super%20Mario%20Run%20correct%20BGM.zip

Also, here a couple of .json files I found in the DeALProject folder:
https://www.mediafire.com/file/r4zxm581fy9wwd1/DeALProject.json.zip

There are at least couple of things gleaned from these.
1. The files contain 2 channels.
2. The frequency of the files is 32000.

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