Previous Page | Next Page
- by simonmkwii at 4:41 AM EDT on May 30, 2018
- Great, thanks for Pokemon Quest bx.
Now if I see "Kitten Squad" posted here I'm going to commit suicune.
- by 1337haXXor at 9:06 PM EDT on May 30, 2018
- I see that !!!!! has his FLAC version the Kirby Star Allies soundtrack uploaded, but it's at 48k. How is that possible if the system is limited to ~32k? I believe I remember reading that sometimes you can "mirror" information to extend it, but the Spectograph and Sonograph looked pretty unique, though didn't appear to have any "new" information past ~22k (44). I'm a couple of steps above novice with this stuff, so I was just hoping someone could shed some light.
- by bxaimc at 10:57 PM EDT on May 30, 2018
- Actually, most Switch games are 48k nowadays
- by simonmkwii at 12:34 PM EDT on May 31, 2018
- @1337haXXor - The Switch's DSP outputs lossless 192KHz/24-bit PCM via HDMI, I don't know where you got this 32KHz number from.
- by Kirishima at 1:01 PM EDT on May 31, 2018
Probably from Nintendo's track record with past consoles...
Anyways, anybody know if the recently released Street Fighter Anniversary Collection is entirely emulated or did they go with what they did with the older ps2 collections and stream all the audio.
edited 1:03 PM EDT May 31, 2018
- by bxaimc at 2:47 PM EDT on May 31, 2018
- Haven’t checked Switch version just yet but most, if not all the Music is streamed (can confirm for SFIII NG-3rd strike at least). The games themselves are psudo-emulated. Arcade roms are decompiled and recompiled a-la-Digitally Eclipse style in real-time to avoid being called emulated using their Eclipse engine.
Tidbit from Wikipedia:
Part of Digital Eclipse's work include their own Eclipse Engine, a tool that allows them to decompile the code from older games into machine-readable format that is then used by the Eclipse Engine to play them on modern systems. While it may take some extra work by the company to decompile the older game into the proper format one time, this approach allows them to rapidly port the Eclipse version to any modern gaming system, including computer, console, or portable/mobile device with a minimum of effort. This engine has been used so far in the Mega Man Legacy Collection and The Disney Afternoon Collection.
edited 2:55 PM EDT May 31, 2018
- by 1337haXXor at 3:09 PM EDT on May 31, 2018
- I read the post on here from a week ago or so, but realized that was talking about the game's output, not the console's.. Quick question, is the output frequency determined in the filetype, the compression algorithm, or something else?
edited 3:32 PM EDT May 31, 2018
- by Kirishima at 5:25 PM EDT on May 31, 2018
- Well, hopefully the CPS2 streams (if they are streams) are better than what was used in Vampire Resurrection and MVSC Origins. Those sound like they were just taken from something like MAME rather than a real CPS2 board.
- by bxaimc at 8:17 PM EDT on May 31, 2018
- SF3 Jazzy-NYC (underground edit) ~Stage New York 1~ for example (from PC)
edited 8:19 PM EDT May 31, 2018
- by bxaimc at 8:21 PM EDT on May 31, 2018
- SF3TS Player Select
Has that crude arcade sound :3
edited 8:27 PM EDT May 31, 2018
Previous Page | Next Page
HCS Forum Index
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
Search this thread
Show all threads
Reply to this thread:
Halley's Comet Software
Generated in 0.0081s;