Volume discrepancy between different consoles by Volkov73 at 4:42 AM EDT on August 31, 2017
Has anyone else experienced major volume discrepancies between different consoles when logging emulated music?

The major discrepancy I am experiencing is between Genesis and Super Nintendo. I'm not sure if it's due to the software, or I have some settings incorrect (you be the judge):

GENESIS TEST:
Audacity Screenshot
Full song

SUPER NINTENDO TEST:
Audacity Screenshot
Full song

I believe the Super Nintendo is perhaps the culprit? It seems very quiet.

I'm using 'SPCplay' for Super Nintendo.
I'm using 'VGMPlay' for Genesis.

SPCplay has options to increase volume from 100% up to 400% but I did notice clipping when raising these values.

I would like these to be "normalized" aka play at the same volume compared with each other. Before I create too many songs, I want to make sure I am doing this correctly.

Should I try some different settings? Different software?

If everything seems correct here, which of the following two methods would be correct?
a) Raise volume on the final result of the SNES audio
b) Lower volume on the final result of the GENESIS audio?

Thanks in advance for any suggestions!
peace

edited 4:44 AM EDT August 31, 2017

edited 11:52 AM EDT August 31, 2017
by Volkov73 at 1:02 PM EDT on August 31, 2017
So, I just only discovered kode54's multidumper (how did I miss this???)

I tried both of these songs again, and got the same results. So, I guess that's just how it is.

Genesis seems to be much louder and SNES is just much quieter. So, the only question that remains is:

How should I go about making them the same volume? What is the best method? I have 100's of extracted songs from both Genesis and Super Nintendo.

edited 1:03 PM EDT August 31, 2017
by kode54 at 10:33 PM EDT on August 31, 2017
ReplayGain tags would be a start.

These are the native volume levels of those two consoles, with the FM chips being emulated at binary accurate volume levels, the only difference would be how that is turned into an analog signal.

The same goes for the SNES, which has a 16 bit output signal, and is frequently quiet. Scaling the volume up always can result in clipping when you do find louder tracks.


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