gsfopt by TheUltimateKoopa at 3:56 PM EDT on September 6, 2017
Why does gsfopt just refuse to accept certain minigsf files? For example, those converted from the Metroid II: Return of Samus GBS rip, but works on other minigsf files, even those converted from other GBS rips?
by abuse of circ at 5:50 AM EDT on September 7, 2017
metroid II in particular used unusual audio programming to create ambient music tracks that don't really loop conventionally, as noted here:
vgmrips metroid ii pack pagepage
vgmrips thread with more information

What other GBS conversions have you had trouble with? It's a rather imperfect process, but the only other troublesome ones I can remember right now are the improper loop points you will get for later Konami games.

edited 5:51 AM EDT September 7, 2017

edited 5:56 AM EDT September 7, 2017
by TheUltimateKoopa at 10:55 AM EDT on September 7, 2017
BY "troublesome", I mean some minigsf files converted from GBS rips, gsfopt will say it's an "unsupported file".
by CapComMDb at 11:23 PM EDT on September 18, 2017
Not sure if this was something they covered, but ran into a lot of issues when ripping the soundtrack for my website: http://www.metroid-database.com/m2/music.php

Encoded it with Audio Overload after extensive testing. While the original hardware is plagued with pops and clicks, we concluded these were not intended by the composer, as they are absent from the 3DS Virtual Console port.

I have some more detailed notes somewhere, but basically used the same methods as vgmrips. Great to see they redid this one.


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