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Soundfont Sharing Thread by mariofan12ify at 8:09 AM EDT on September 18, 2017
I decided to start a this thread so people can share and request soundfonts.

I'll start with a contribution:
Banjo-Kazooie
by G-Boy at 10:03 AM EDT on September 18, 2017
The Legend of Zelda: Ocarina of Time 3D

edited 10:04 AM EDT September 18, 2017
by Zetto Kuzuuya at 5:53 PM EDT on September 23, 2017
how did you get a 3ds soundfont? could you try something like ace attorney dual destinies or Dai Gyakuten Saiban?
by kode54 at 9:30 PM EDT on September 23, 2017
Ocarina of Time 3D is one of the few games that uses sequenced music. In fact, Majora's Mask 3D uses streamed music.

edited 9:30 PM EDT September 23, 2017
by Zetto Kuzuuya at 7:49 AM EDT on September 24, 2017
Aah, I usually try to think what games used sequenced and what used streamed just by hearing music from the game, because I think that if it sounds more like synths and...well, not like an ACTUAL instrument, I think it's sequenced, but I don't think that's how it really works. Though I think it's pretty weird that Majora's mask uses streamed audio, I guess that's probably the same with the ace attorney games given they both have orchestrated music, though I do wonder about Project X zone, or even Dreamcast music actually, since oddly enough I have NEVER seen any dreamcast rips, given that it's a bit older than the gamecube, so I don't know if it would have streamed music.
by Mouser X at 1:23 PM EDT on September 24, 2017
The Dreamcast (and Gamecube for that matter) uses both streams and sequences. Just take a look at HCS VGM databse, and select the Dreamcast. Or, you can check it directly by looking here. The larger the archive, the more likely it is that it uses streams. And, inversely, the smaller the archive, the more likely it is that it uses sequences. I don't remember what plugins are available to play DSF files, but I use "Highly Theoretical" myself (no sequence player has ever been developed for the Gamecube. A converter exists for some Gamecube sequence formats, but I don't remember what it's called, or what formats it works on). As for extracting the audio library/samples from the DSF sets, I have no idea. Have a look, and hope that helps. Mouser X over and out.
by derselbst at 2:22 PM EDT on September 26, 2017
My collection: https://github.com/derselbst/ANMP-data/tree/master/soundfonts/N64

+ Vibrato and default pitch bend range accurately implemented for most of them
+ not using any redundant reverb or pan position modulators
+ handles CC34 of CBFD's RockSolid as lowpass filter (still not quite satisfied)
- Rayman2 is rather incomplete currently

They play fine with this patch applied to fluidsynth.

by Bonboon228 at 5:26 PM EDT on September 30, 2017
Eh, might as well contribute.

https://drive.google.com/open?id=0B1tOleEdCXgCZ1hFSVpZTmRKUFU

It is called, "Gamefont".

It uses samples from a number of Video Games.

Here is a tiny list of some of the games used.

Super Smash Bros 64
Densetsu no Stafy 2,3 and 4.
The Legendary Starfy
Megaman VII (Drums)
Megaman and Bass (SNES)
Pokemon Emerald
and More!!!

And thus I say, Enjoy!

edited 5:26 PM EDT September 30, 2017
by tamincog at 7:03 AM EDT on October 3, 2017
Nintendo DSi Shop - https://my.mixtape.moe/pnuzqr.sf2
Wii no Ma - https://my.mixtape.moe/pqeagm.sf2
LEGO Stunt Rally - https://my.mixtape.moe/sfwxxk.sf2
Chuck E. Cheese's Match Game - https://my.mixtape.moe/jtycus.sf2
by Mr.Sanic at 7:56 PM EDT on October 9, 2017
hey tamincog,the link to Wii no Ma is not working,could you please release it in another download site?
Thanks.

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