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by ArcticJaguar725 at 6:37 PM EDT on October 15, 2017
@Mr.Sanic I don't actually own Super Paper Mario, so I'll need a copy of the brsar first before I can attempt to extract the files from it.
by Mr.Sanic at 7:20 PM EDT on October 15, 2017
Oh,ok.
wait a second...

here:
https://www.mediafire.com/file/yitxjdbz5lz4fz4/wiimario_snd.brsar


and i know it may sound hard,but can you separate instruments and SFX?

edited 7:26 PM EDT October 15, 2017
by ArcticJaguar725 at 8:46 PM EDT on October 15, 2017
Rather than extracting each individual sound, I extracted the soundbanks and converted them to SF2. Download: http://www.mediafire.com/file/0fdg0o9apym2ufg/SPM+Soundbanks.rar

This was done using Jasper's VGMTrans build, which can be found here. For your purposes, it may be more useful than VGMToolbox, but I don't think it can find SFX, plus it isn't that stable.

edited 8:55 PM EDT October 15, 2017
by Mr.Sanic at 8:53 PM EDT on October 15, 2017
OMG Thank You!
It's perfect!
How did you do that?
by ArcticJaguar725 at 9:07 PM EDT on October 15, 2017
If you take a look at VGMTrans (specifically the one I linked to above), you'll find it'll support BRSAR files. If you open one, the program will load in all of the instrument sound collections, banks, and sequence data in the menu on the left. If you right click on any of the items listed, you'll be left with options that allow you to save them externally, either in a standardized format (i.e. WAV, SF2, MIDI) or in the original format used in the game. If you right click one of the items listed in the larger menu at the bottom of the program, you'll be left with options to save both the MIDI and corresponding SF2 simultaneously. The items in the bottom menu can actually be played back through the program.

Aside from that, I don't really know what else VGMTrans can do since I haven't really used it much. I'm also not sure which other game formats this build will support.
by Mr.Sanic at 7:06 PM EDT on October 16, 2017
Hey,

hehe...

i need your help again.]
Do you know how to extract actual samples from older consoles like:
SNES,Dreamcast or even Sega Saturn?
by ArcticJaguar725 at 10:35 PM EDT on October 16, 2017
I've been able to extract (emulated) music streams from SNES titles before, but I have no experience dealing with individual samples for those games. As for Dreamcast and Sega Saturn, I know practically nothing about those consoles, so I'm afraid I can't help you there.
by Mr.Sanic at 5:31 PM EDT on October 17, 2017
Oh Okay.
Can you get me some Mega Man X3 Streams?
i found it easy with mega man because it doesn't
have so much samples.
by Mr.Sanic at 7:22 PM EDT on October 17, 2017
Oh,talking about samples,
i purchased that roland Soundcanvas VA
And New Super Mario Bros. Wii uses:
SC-8820PRO-70's E. Organ
SC-8820PRO-Hollow Mini (Used in underwater Theme)
SC-8820PRO-Fantasia 4

That's what i could find.

i'll post it on VGMInstruments Thread
hehe
by ArcticJaguar725 at 11:56 PM EDT on October 17, 2017
Here is an archive of Mega Man X3 FLACs: http://www.mediafire.com/file/fadbk82jlxobtvd/Mega_Man_X3_FLACs.rar

I generated the streams using the SPC files from the game, so really the number of samples it uses makes no difference in difficulty of extraction. It's all one direct conversion.

edited 12:02 AM EDT October 18, 2017

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