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by sans. at 3:42 PM EST on December 29, 2017
Oooh i see.
looks like everything is streamed...
by Stardust_Mr at 3:52 AM EST on December 30, 2017
Adx files are streamed.
by Mr.Sanic at 5:05 AM EST on December 30, 2017
yup.
by Xouman at 1:28 PM EST on December 31, 2017
Okay,so that's my last question :

Can we convert Adx files to Psf2(or simply create psf2?)to open them in AudioOverload who can mute the channels one by one?

I'm laughing on the fact that if AO had a simple MP3 setting,uploading the file and bingo,but no,it will be so easy. :)



edited 1:29 PM EST December 31, 2017
by Mr.Sanic at 6:55 PM EST on December 31, 2017
unfortunately,no.
you can at least convert them to .wem or .ogg
but at the moment there aren't any tools to make this type of conversion.
:/
by Stardust_Mr at 10:38 PM EST on December 31, 2017
ADX files are simply streamed, mixed and mastered music. To get your hands on individual channels, you'd have to have quite a connection with the sound team who developed the game but even then I don't think they'd lend you their work so easily.

Streamed files are alike to MP3s. You can't rip each channel 1 by 1. There are some tricks in audacity to remove the center channel frequency, but that's as far as you really can go with streamed music.

I would say the closest you can get to having the resources of the music you're looking for, would be to track down what instruments, synths, drums, etc they used and try to recreate it yourself down to the mixing and transposing.
by Excalibur624 at 7:27 AM EST on January 11, 2018
Unfortunately, ADX files are streamed. They're basically MP3/WAV encoded in a special way, there's no way to extract the samples unless you recreate them yourself.
by Blazingflare at 7:43 PM EST on February 15, 2018
Warioware Smooth Moves used sequenced music for all of it's songs.
by Mr.Sanic at 7:48 PM EST on February 15, 2018
And are the samples rippable?
(i've never touched any WarioWare games hehe ¬¬)
by ArcticJaguar725 at 8:10 PM EST on February 15, 2018
They should be, everything's stored in a BRSAR archive after all.

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