Battletoads Pause Music NES by MoldyPond at 4:01 PM EST on December 19, 2017
The glorious pause music from Battletoads for NES isn't in the NSF. Any info on this?
by Mr.Sanic at 4:04 PM EST on December 19, 2017
Try to check every track,it may be sticked together.
If the track doesn't appear,try downloading from other sites or check for information on Google.
by Jesse_ at 4:06 PM EST on December 19, 2017
@Mr.Sanic but NSF files are separated audio tracks,how is it possible?
(Sorry i'm really a noob on that.)
by Mr.Sanic at 4:08 PM EST on December 19, 2017
@Jesse_ Yesterday i got a TLoZ NSF and the dungeon music was joined with the overworld.
It really depends on the guy that ripped the music,if was his intention, or report this issue to the site.
I recommend Zophar.net (Best site to get emulated audio files)

edited 4:09 PM EST December 19, 2017

edited 4:09 PM EST December 19, 2017
by MoldyPond at 4:16 PM EST on December 19, 2017
@Mr.Sanic Welp, I checked and found this forum:
http://forums.nesdev.com/viewtopic.php?p=9220

Scrolled down and found this link:
http://www.qmtpro.com/~nes/nsf/battletoads_pcm.zip

It plays all the samples properly compared to the one that's uploaded (Like the title screen and level completed music), but still doesn't have the pause music. I did however find it as its own NSF file elsewhere:
http://forums.famitracker.com/viewtopic.php?t=115
by Mr.Sanic at 5:03 PM EST on December 19, 2017
Well that's unexpected.
Where did you download the NSF from?
(The original music pack)
i'm not surprised as Battletoads uses DPCM that sounds more clear than standard PCM files.
(sorry for editing too much my keyboard is killing me XD)

edited 5:07 PM EST December 19, 2017

edited 5:07 PM EST December 19, 2017
by kode54 at 12:00 AM EST on December 20, 2017
Battletoads uses plain PCM, which must be cycle timed manually to the PCM port. As you can imagine, this requires music to practically take over the CPU. It also requires NSFs that have an INIT routine that doesn't return, so they can run it indefinitely. This requires an NSF player to support this behavior.


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