- Fairly Oddparents File Converting by jeangene91 at 2:44 PM EST on December 29, 2017
- I am new to ripping game audio and my first gamerip attempt is Fairly Oddparents: Breakin' Da Rules. So far, I used VGMToolbox to extract the music.xbp file from the Xbox ISO and quickBMS to get the audio files (.wav and .wav.str files).
However, I do not know how to proceed. Wimamp (with the most recent vgmstream) won't play them. And I've tried using VGMToolbox to convert the files to .genh so I can use ToWav on them, but I do not know what values I need to do it right. So far, I can only produce crackling sounds.
I understand that this is how Blitz Games does their audio. For those here that have figured out how to convert the files to either .flac, .wav, or .mp3, what would be the next step after acquiring the .wav and .wav.str?
- by bnnm at 4:58 AM EST on December 30, 2017
- You could try also to change the extension to lwav or xwav.
But really, unless you post a bunch of example files (ideally all of them) to examine it's doubtful anybody could help you.
- by jeangene91 at 12:58 PM EST on December 31, 2017
- Okey-doke. The link is right here. I am fairly certain the .wav files are some kind of header file. Although, if it is anything like the Taz: Wanted files in the "Thread of Awesome", then the .wav.str files contain data, while the .wav's play the music.
I know that a user here, Mygoshi, has successfully converted them. Is there a way to contact him here?
- by Mygoshi at 4:30 PM EST on December 31, 2017
- I saw your thread. No problem, I'll try to write what you need to convert them. I'll post the message tomorrow normally.
- by AnonRunzes at 5:44 PM EST on December 31, 2017
- So you guys are working on a way to prevent this .wav/.wav.str format to be supported by vgmstream as much as possible.
I get it now...
- by jeangene91 at 6:57 PM EST on December 31, 2017
- Sorry, AnonRunzes. I didn't mean to cause any trouble. I am very new HCS Forum (clearly) and did not understand how things went on "behind the scenes." :)
Mygoshi, thank you for offering to help me convert the files. But if that will create any problems for these forums, do not post anything about it in this thread.
Again, I apologize.
- by Mygoshi at 7:28 AM EST on January 1, 2018
- I don't think it'll cause any problems.
We'll do it with "episode8.wav.str" (A Dog's Life level music)
So, you're gonna need QuickBMS by Aluigi. Once it's downloaded, now get the "file deinterleaver" script, that you can find on "My quickbms scripts" Alpha23's thread on Xentax. Open it in Notepad and change "set INTSIZE" to 0xD800. Put 0 for "set BLOCKSIZE". "set LAYERS" is at 3. (3 output files for A Dog's Life Normal, A Dog's Life Air Vent, A Dog's Life Unused Chase). Save the new script. Now, launch QuickBMS and take the script you just edited, and apply it to "episode8.wav.str". You normally have 3 output files. Add ".str" to their extensions. Now take VGMToolbox, create GENH for all of these with Codec : Xbox 4-bit IMA ADPCM; Interleave / Block Size set to 0xD800, Frequency to 44100 Hz, Channels to 2, No Loops, Raw Data Size to 1, and all the other values to 0x00. Play the GENH with vgmstream.
Tell me if it worked.
edited 7:35 AM EST January 1, 2018
- by AnonRunzes at 9:27 AM EST on January 1, 2018
- @jeangene91 - Heh, I didn't get what was going on with what was happening to make vgmstream into what it is either. I decided to apply GENH/TXTH into headerless formats only after its rapid growth.
- by bnnm at 5:50 PM EST on January 1, 2018
- The .wav is the header and the wav.str is the data. vgmstream can't support easily this kind of interleave (6ch I pressume) though so you'll have to use mygoshi's workaround for the time being.
Posting that info publicly doesn't cause any trouble, if anything it makes adding this format to vgmstream more likely, as it saves me time to research and saving me time is what you want if you hope for timely vgmstream updates.
- by jeangene91 at 9:38 AM EST on January 2, 2018
- That is a relief. The last thing I want is have everyone's hard work be wasted.
The workaround did not get me far, though. I applied Alpha23's deinterleaver as you suggested, but there were no output files. Should the other values (HEADER, PRESERVE, ADJUST, SPLIT, and the SKIPs) still be 0?
HCS Forum Index
Go to Page 0 1
Search this thread
Show all threads
Reply to this thread:
Halley's Comet Software
Generated in 0.0026s;