- by Mygoshi at 5:36 AM EST on February 2, 2018
- Could you please upload SNDS from Xbox please?
- by jeangene91 at 9:21 PM EST on February 2, 2018
- by bnnm at 4:35 AM EST on February 3, 2018
- @jeangene91 - to get playable PS2 and XBOX:
- rename all files to .LWAV
- unzip this file in the PS2 folder, and this file in the XBOX folder
- play with latest vgmstream
- by Mygoshi at 10:26 AM EST on February 3, 2018
I finally discovered why does "my" method is not working anymore. It is a bug with QuickBMS. If you use the version from 25 September 2014, it will work. Here's a link to download this version: quickbms2014.rar
Also, my version of ToWav is different:
Here's the link to download this version: towav (1).rar
What you have to do:
- Add GENH header to the SNDS files with VGMToolbox (codec: Xbox 4-Bit IMA ADPCM; Offset 0x0; Interleave 0x10; Channels 2; Frequency 44100).
- Open QuickBMS, take the "header_XADP.bms" script (PS: open the bms in notepad and check if set OFFSET is 0x1000, set FREQ is 44100, set CH is 2, set TESTV is 0), apply it to all the GENH files you have created.
- Place the content of "towav (1).rar" in the directory where all the outputed LWAV are.
- Launch ConvAll.bat
Normally, all the LWAV are converted to WAV and the noises are reduced.
edited 10:29 AM EST February 3, 2018
- by jeangene91 at 4:13 PM EST on February 8, 2018
- Thank you, bnnm and Mygoshi. Both methods work.
- by Mygoshi at 1:24 AM EST on February 9, 2018
- You're welcome. Both methods work, except that "my" method actually reduces the noises as you asked in this thread. Remember that when you want to get playable headerless Xbox ADPCM, in order to get the best quality, you'll need to create genh header, then add a proper riff header, and decode the lwav with towav.
edited 1:32 AM EST February 9, 2018
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