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[Resident Evil 5] - Convert .FWSE sound effects to .WAV by Amy at 4:53 PM EDT on April 30, 2018
Hello everyone!

I have a question, is there any tool capable of converting .FWSE format files to .WAV from Resident Evil 5?

I have looked everywhere into it but I can't seem to find any. I am also 0% skilled with coding so writing a tool myself would be nearly impossible (trust me, I tried coding a calculator in C++ once and I got a headache after 4 hours of trying).

File sample: http://www.mediafire.com/file/z6yw34qbspe3e56/25.FWSE

Thank you very much for your answer,

Amy.
by DINNER SUPREME at 11:07 AM EDT on May 1, 2018
If somebody can pull this off. It's super appreciated.


I've been told that the FWSE files are in some form of "IMA ADPCM" (Probably a Capcom format variation?) and that they'd be easy for a coder to make an encoder/decoder (or converter) program for.
by simonmkwii at 11:22 AM EDT on May 1, 2018
The second I pulled it up in a hex editor I knew it was ADPCM!

It has a very distinct structure.
by simonmkwii at 11:22 AM EDT on May 1, 2018
Oh yeah, lemme just write a quick decoder in C
by DINNER SUPREME at 12:34 PM EDT on May 1, 2018
We're very thankful. If you pull this off....I'm definitely giving you huge credit.
by bxaimc at 1:15 PM EDT on May 1, 2018
Is this for PC?
by DINNER SUPREME at 2:28 PM EDT on May 1, 2018
Yeah for PC. This is for Resident Evil 5 Gold Edition on Steam

EDIT: I want to clarify something. If there is priority between encoding and decoding....it would be more priority on encoding (conversion of .WAV to .FWSE instead of the other way around).

The reason why is since we are already able to convert from the files of the Xbox 360 version of the game to .WAV format to hear what they sound like. Thus we can identify the FWSE files with the XNA files from the Xbox 360 game as reference.

We just can't convert back to FWSE for the PC files, so an encoder for .WAV back to .FWSE is more crucial. However if we can achieve, both an encoder and a decoder then kudos!

edited 2:28 PM EDT May 1, 2018

edited 5:21 PM EDT May 1, 2018

edited 5:23 PM EDT May 1, 2018

edited 5:25 PM EDT May 1, 2018
by DINNER SUPREME at 10:28 PM EDT on May 2, 2018
Any updates on this?
by simonmkwii at 1:59 AM EDT on May 3, 2018
It's just IMA-ADPCM with the "capcom hack."
by Amy at 3:08 AM EDT on May 3, 2018
Do you think you can help us converting from WAV to the "capcom hack format" and vice versa?

I‘d really appreciate it if you could.

edited 3:16 AM EDT May 3, 2018

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