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by AnonRunzes at 5:18 AM EDT on March 24, 2017
@SmartOne - You might have a good point if you didn`t gloss at the little details over the graphics.

Bayonetta wasn`t "the" kind of game I could play either, but given Hideki Kamiya`s game design philosophy I guess this is to be expected.
by hcs at 5:43 AM EDT on March 24, 2017
With Breath of the Wild (on Wii U) I've noticed that killing a Moblin can cause the game to freeze for up to a few seconds. I figure there's something weird going on with the large body going ragdoll, though I wouldn't think it has any more skeletal geometry than Bokoblins. Size matters? It seems pretty consistent, always recovers so far, but I keep worrying it's going to crash.

Back to vgm, Mark Brown's thoughts on BotW's score. Shouldn't surprise anyone here, though I'll admit I did miss Gerudo Town's callback, and I hadn't made the connection with the shrine music. Clock Town Day 3 (or Last Day) would probably have been a better example for MM.

The banner jingly thing is from Link's Awakening dungeons. Hyrule/Ganon's Castle sounds cool (haven't been there in game yet), maybe better than what they did with them in Twilight Princess. (I don't think anything compares to Farewell Hyrule King from WW, though).
by SmartOne at 4:40 PM EDT on March 24, 2017
Come on over to my house. We'll pop in some Bayonetta. Within moments you'll see exactly what I'm talking about. Then we'll have a fun sleepover! We have three open bedrooms, so no funny business.

AnonRunzes, I think you mean the opposite of "gloss" (as in "gloss over"); perhaps "obsess," as in me "obsessing" over little graphics details instead of seeing the "big picture" (pun-tastic, and, well, 1/3 of the screen is considered a big deal by leading carers [citation needed]). Video games are the #1 art form, and I want them to be right. Negligence bugs are frustrating, and they forever stain otherwise impressive works. Passion and such.
by AnonRunzes at 6:18 PM EDT on March 24, 2017
@SmartOne - So you want the "big picture" to be perfect in every way? How are you going to achieve that?
by SmartOne at 6:31 PM EDT on March 24, 2017
A lighting artifact that follows the camera around is bad.
by AnonRunzes at 6:46 PM EDT on March 24, 2017
@SmartOne - I meant "how are you going to achieve the perfection you want?" not "what`s the problem you have with da graphixxxxxx of your gaem?"

edited 6:46 PM EDT March 24, 2017
by SmartOne at 11:00 PM EDT on March 24, 2017
https://en.m.wikipedia.org/wiki/Straw_man

That's the type of argument you've created, more colloquially known as "putting words in my mouth." I'll play along. After all, the Internet's just a big, unfiltered debate. I attract 'em like flies to a dung heap.

https://i2.wp.com/s2.quickmeme.com/img/8b/8bce00e2853c6e2114fa905d9e8feaba2ba1bc0753ab4c60a0ff55c99fb337a5.jpg

Uncontrollably evocative!

To answer your question, I'd play well-made games instead. I wouldn't have purchased the game if I had known of the glaring bug beforehand. Not that the creators would have noticed. I'm the first person on the entire Intertubes to report it, so go me? I feel better, plus this has got to earn at least a few Internet points. Bugs this severe shouldn't make it to production, like the good ol' days when video games weren't simply a cash grab. Unlikely that my report is now miraculously respected, but what can you do.

Last word? Hi-ya! (As in the martial arts grunt, not the greeting, because that would sound nerdy.)
by Kurausukun at 5:48 AM EDT on March 25, 2017
How can you possibly attempt not to sound nerdy on a forum dedicated to researching and sharing video game music?

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