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by MarkGrass at 8:40 PM EDT on March 30, 2010
Heard The Protomen, Anamanaguchi, Metroid Metal, MC Frontalot, Video Game Orchestra, Paul & Storm (one of whom was wearing an Axe Cop shirt), and Jonathan Coulton.

Man, that must have been a great experience! I would love to have been there...

Out of curiosity, could you tell me what songs Stemage/Metroid Metal played?
by hcs at 8:58 PM EDT on March 30, 2010
Out of curiosity, could you tell me what songs Stemage/Metroid Metal played?

Nope, was having too much fun to remember. Mostly stuff from Varia Suite, though.
by MarkGrass at 11:09 PM EDT on March 30, 2010
Nope, was having too much fun to remember. Mostly stuff from Varia Suite, though.

Got ya ;) Thanks for the insight... :)
some kmdasm stuff by unknownfile at 11:53 PM EDT on March 31, 2010
thanks to a $28 waste of money and permanently destroying an old laptop case i now have access to some old files, of which only 10 are interesting to me

kmdasm disassembles music data from various konami games to mml where i can then be talentless and port it to different systems. it supports about 5 games (poorly) and it's being made available for no other reason than laziness (surprise, surprise)

i'll upload the source and some sample dumps later. this was later on during the program's development.
by Mouser X at 6:24 PM EDT on April 1, 2010
So, I'm going to be moving soon (this month, most likely). The only reason I mention this, is because my new land-lord has apparently decided that I'm his new "tech guy". Today, I helped him fill out an online job application (admittedly, there was more to it than simply "fill in this text field", so I can sort of understand the confusion he had there), and helped him figure out how to use his new iPod. Much of the time I spent on the iPod, was familiarizing myself with iTunes (and the iPod, a little). After having done that, I can say that the iPod he's got is pretty nice. But I still hate iTunes. And I like my Gigabeat S60 more than I like his iPod. Though, I have to admit that having an on-board video camera and speaker are nice.

Anyway, I'm not sure if being designated as the "tech guy" is a good thing, or a bad thing.... I'm slightly worried that I'm going to get "called in" more than I want. But he's willing to pay money, and even gave me (significantly) more than I asked for. So, considering that, I don't have room to complain. For that kind of cash, it's probably not a bad thing after all.

So, yah, that's pretty much how I spent my time today. Oh, and being sick. I'm getting over a cold. :( Mouser X over and out.
by RukarioGyiyg996 at 4:34 AM EDT on April 7, 2010
I have this long standing urge to learn how to use trackers like ScreamTracker 3, Impulse Tracker v2.14, FastTracker II, and Adlib Tracker II properly so I can "port" some arcade music to MS-DOS PC.

What saddens me is, whenever I do find "mixed\arranged" versions of certain game music done on tracker software, it's done HORRIBLY WRONG... Like off key notes, bullshit samples, etc.

Since I've read (somewhere.. hope the info is true), that the OPL3 can invoke a four-operator mode, which involves pairing channels, reducing polyphony but allowing it to make more complex sounds, I could port some arcade music that uses any four-op FM chip from Yamaha, with a little ear by ear tracking and fine tuning.

As for Neo Geo games, or any games that use some from of PCM\ADPCM, if I could only get the samples ripped and converted to raw headerless 8-bit PCM, that combined with a four-op invoked OPL3, will probably do good enough for "emulating" arcade music that uses both FM Synthesis and sample based synthesis.

One thing I could probably fake with hand drawn samples would be wavetable synthesis (Namco WSG, C130 (or something..), Konami SCC, etc), the only thing that wont sound right would possibly be the lack of enveloping, but may still sound okay, DMG waveform channel can be perfectly used in tracker software if you just take the bytes from the wave register and save it as a headerless 8-bit unsigned PCM.

If I had a actual MSX2 equipped with a SCC, I could probably do something stupid like sync the two together with my PC and have the MSX2 play SCC sound data, while the PC does everything else, (OPL3 in Four-op mode, playback of tracked samples ,etc), would make a pretty funny (and somewhat dumb) video..

Either way, I'm way over my head and most of this is just speculation and theories anyways... I get sick of hearing bad "ports" of arcade music to tracker software, don't understand why it can't be done right with some people...
by SmartOne at 1:43 PM EDT on April 7, 2010
Probably because it's difficult.
by RukarioGyiyg996 at 3:29 PM EDT on April 7, 2010
Difficult, yeah, and I'll admit there's some that, while, in some, the samples are questionable, yet the song arrangement is spot on to the original... But SOME on the other hand are just WAY out of whack, that it might take awhile to even fix it. (Let alone get it working properly with certain players, FMod specifically... while SchismTracker appears to be the only 3rd party IT implementation that strives for accuracy)

I'd love to contribute to the arrangement\tracker scene for video game music once I get acquainted with the necessary skills and brush up on it all. My main interest in tracker music is because that's what Unreal Engine 1 games, (Unreal 1, Deus Ex, Unreal Tournament 1) use for in-game music.
by Mouser X at 2:45 AM EDT on April 8, 2010
Well, nothing special, but I found this extremely funny!



If that doesn't work for you, I found the picture when reading the comments to this article. The article itself isn't very interesting, but I thought these pictures where hilarious (particularly the spider (partially due to it referencing an earlier pic), and the Silent Hill ones).

Hope you have a laugh with that. Mouser X over and out.
by Chupperson Weird at 3:11 AM EDT on April 8, 2010
I've seen the THOSE ARE MY SHOES one before. Never knew there were more.

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