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by hcs at 5:38 PM EDT on April 22, 2010
The current generation consoles all have Power processors. And IBM's Power Systems run on it. The POWER7 just came out, which has (among other things) out of order execution, which was left out of POWER6, through it had been present in previous iterations.

edited 5:44 PM EDT April 22, 2010
by Josh W at 6:12 PM EDT on April 22, 2010
indeed, i am being plagued by migrations to IBM p7 servers at work, which likes to make things that used to work on linux, break horribly on AIX :(


edited 6:21 PM EDT April 22, 2010
by hcs at 7:00 PM EDT on April 22, 2010
I wish I had a p7 to run my tests on, as it is I have to rely on dedicated testers with these massive machines...
but yeah, lots of weird differences between Linux and AIX. Which do you run into?
by RukarioGyiyg996 at 7:29 PM EDT on April 22, 2010
Just lost my fucking PC in a motherboard blow out. (God I hate VIA's chipsets...) The machine was quite old though, as far as I can remember the POST test's BIOS copyright dated around 2001-2004 or so.

I've been unable to get the drives to cooperate with the computers around this house, my father ordered a new one which I'm using to make this post, (Had to seriously remember my password and managed to figure it out to log back in here...) and it seriously pisses me off... Windows XP Professional x64 was *SUCH* a horrible OS... I'm on Windows7 now, so thankfully I can actually run "modern" programs properly and have a working webcam...

Not sure how long it will take to get me back up to track, I need to get a copy of FRAP's that works on Windows 7 properly, and maybe a new copy of Paint Shop Pro since the one I'm using is old and constantly goes unstable sometimes...

Here are the specs of my brand new computer:
Gateway DX4300
AMD Phenom II X4 810 Processer clocked at 2.60 Ghz
8.00 GB of DDR2 RAM
64-bit Windows 7 Home Premium
ATI Radeon HD 3200 Graphics integrated
Realtek High Definition Audio (This thing isn't that much of a joke surprisingly... Handles 24-bit 192000 Hz well enough for me, sounds more sharper than my previous PC's x-fi XtremeGamer soundcard ironically...)

As far as this PC goes, it does stuff *faster*... Even some programs that put my CPU usage to 100 only go as far as 50% or even 25%, so I'm happy with this machine, as long as it doesn't die on me anytime soon..

It's great to finally be back... just hoping I manage to salvage my current work together again..
by Josh W at 1:21 AM EDT on April 23, 2010
one of the main problems I run into is trying to get badly written code running on it. Mainly the problems are memory-related

For example, the code that runs on linux would allocate X bytes, but use X+20 bytes or w/e and it would segfault in AIX, so I need to fix other peoples bad code :(
by hcs at 1:34 AM EDT on April 23, 2010
One of the delightful treats of AIX is that you can dereference a null pointer by default...
I also find a lot of issues with alignment, and more with endianness assumptions (though that's more just a x86-centric problem).

---

Just read an interesting article on game tools development. I think I can identify very well with his perspective here.

edited 1:36 AM EDT April 23, 2010
by hcs at 10:57 AM EDT on April 24, 2010
Whoa, this photo came out a lot better than I expected. This one not so much, screwed up the composition and focus was supposed to be on the cloud.

Uploaded a few more photos:
creek, flowers, and a video of reflections in a pool

edited 12:13 PM EDT April 24, 2010
by Mouser X at 12:53 PM EDT on April 24, 2010
That picture of the flowers almost looks like it could be a picture from Fragile Dreams. Obviously, it would require some modification, to help the parking garage look older. Excluding that, it definitely reminded me of the game.

For those interested, I strongly recommend that you give Fragile Dreams a look. In my experience, a game of this type is a rare treat. The setting/story really drew me in. At the very least, rent the game and try it out. Even playing the Japanese version (I downloaded the Japanese version, to see if it was worth it to get the U.S. version), in which I couldn't understand any of the language whatsoever, I had a really hard time putting it down. The atmosphere was amazing. Having played the Japanese version for hours, I decided I'd better stop, and wait for the U.S. release. Great game. Give it a try, at least once. Mouser X over and out.
by mudlord at 10:13 PM EDT on April 24, 2010
Started coding again.

Clambake has been started. Laid out the basic foundation. Thanks to hcs for the links to IDA Pro and the N64 sigs. They certainly made things easier. Funnily enough, deciding on a basic framework has been the hardest, since OpenGL does not play nice and we have to fuck around with hooking toolbars and status bars....ick....At least fullscreen works perfect. After this gonna get started on the RDP/RSP emulation and try to get at least one game booting in wireframe.

Haven't worked on MGME yet, btw. Need to commit it to the SVN, too, that way I can easily work out what to do with it.

So there.
by MarkGrass at 1:36 PM EDT on April 25, 2010
Just read an interesting article on game tools development.

I enjoyed that... commentary had some good input, too.

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