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by hcs at 8:55 PM EDT on August 25, 2010
one way, if you can't find a good point to do a normal jump-back loop, is to use a ping-pong loop, where it plays to loop end, then plays the body backwards, then reverses again at loop start, etc. Don't know if the program you're using supports it, but it can be a lot easier to find a usable loop that way.
by SmartOne at 10:08 PM EDT on August 25, 2010
Trombone for the win.
by hcs at 10:27 PM EDT on August 25, 2010
wah wah
by Elven Spellmaker at 10:39 PM EDT on August 25, 2010
I don't think the SoundFont format allows for ping-pong looping although that is an interesting idea I will look up.

One thing I did find, I have FL Studio 9 and it has a wave editor which has an auto loop function which actually alters the waveform to make it loop.

Its working nicely so far.

Various settings etc., I just fiddle until I like how it sounds.

One thing I didn't know was .wav can store loop points. At least I export the looped waveform out of FL and into my program and it picks up the loop automatically which I assume is stored in the .wav file.
by RukarioGyiyg996 at 1:15 AM EDT on August 26, 2010
Most audio editing programs support exporting sample loop metadata.. I always used SoundForge for this purpose.. Alot of audio engine's used in several games can support using loop sample metadata for looping ambient\weapon ,etc sound effects.

I wish Creative didn't fuck up the x-fi series... I still have a faulty MIDI synth thanks to the XtremeGamer in my previous PC, and I still use the sound font that came with my very first Sb Live! card too... CT4MGM.SF2
by Elven Spellmaker at 10:46 PM EDT on August 26, 2010
My SoundFont is based on the SBLive CT2MGM.SF2 as I preferred it (And didn't find the 4Mb version till after I edited the 2Mb one somewhat) to the 4Mb version.

I'm replacing every patch I can, all but one drum kit has been replaced and I have replaced probably over 30 of the melodic bank 0 patches and of course replaced the awful thunder patches.
by RukarioGyiyg996 at 3:23 PM EDT on August 27, 2010
Elven did you ever fix the broken drum kit the default SF2's have? I'm tired of listening to some of my MIDI's and they use a drumkit that for whatever reason has record scratch and other annoying patches in it, but if I switch to the Micro$hit GS synth it sounds "better" ironically...

Hexen suffers this problem alot.
by Elven Spellmaker at 6:53 PM EDT on August 27, 2010
Could I take a look at some of those MIDIs if you still have them?

The standard 128:000 kit contains a record scratch patch, but there is also a kit at 128:056 which is the SFX kit, funny thing is is that the MS kit also has an SFX kit so I am puzzled as to how it sounds better. Maybe the program that uses the default MS DLS couldn't choose past drumkit 0. (Maybe its a GM only program, iunno)


On another note I have tried replacing the DLS that comes with Windows, and so far its proving to be kinda impossible. DLS only like single layer instruments and most of mine are multi-layered. I have tried and tried to replace it, but every time it either plays nothing or very poor quality.

edited 6:53 PM EDT August 27, 2010
by Bill Gates at 10:53 PM EDT on August 27, 2010
Don't you dare defame my great company!
by nensondubois at 12:55 AM EDT on August 28, 2010
http://www.youtube.com/watch?v=DTBP00r_q2s&feature=sub

Halo for the Atari 2600

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