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by unknownfile at 7:06 AM EST on February 6, 2006
Pwnage! ;D
by hcs at 12:33 AM EST on February 8, 2006
new Parachute high score: 299

now 346
ow, my thumb cramped up

edited 6:23 AM EST February 8, 2006

The weird thing is it wasn't the thumb I was using to play the game...

edited 4:18 PM EST February 8, 2006
by unknownfile at 6:34 AM EST on February 8, 2006
I got an iPod as well for my birthday. It is uber rux. I just cant get it to play xsfs and dsps... @_@;;
by hcs at 4:16 PM EST on February 8, 2006


edited 9:57 PM EST February 8, 2006
by hcs at 8:21 PM EST on February 8, 2006
351 (Parachute)
by PokeParadox at 11:13 PM EST on February 8, 2006
I've just come into uni only to come to the realisation that we don't have any lectures or anything today... >_>
*Grumbles* stupid new timetable.
by unknownfile at 6:46 AM EST on February 9, 2006
Well, I've been putting my x86 knowledge to use, mainly to calculate several problems in math this morning. The calculation was P = (d / 10) + 1.

*START ASM PLZ*

/*
Basic formula to get result for P
Formula: P = d / 10 + 1

Variables and their CPU Register equivilants:

d = eax
p = ebx

*/

mov eax, 0Ah ;set d to 10.
idiv eax, 0Ah ;divides d by 10
inc eax ;Adds 1 to d
mov ebx, eax ;moves our result, and we're done!

*END ASM PLZ*

That, and I've been caught again on JJ2 about giving servers illegal exceptions. Yaaaaaaay. Unreal is much better anyways.
by Josh W at 7:00 AM EST on February 9, 2006
I can use X86 assembly too.

I made a program in QBasic some time ago that wrote a string to a little LCD screen that i have (2*16 chars) in dos. The model is an Ampire 162B HD44780 compatible

So then i decided to write it in C and use the command line. For some strange reason i got the idea that the 3.81kb program was too big. So i made a little assembly program out of it. I was quite upset that i couldnt get it smaller than 108 bytes

Well here is teh code for it.


SECTION .text
org 100h
start:
PUSH ES
POP DS
MOV BX, SendCommandAND
MOV DI, SendCommandOR
MOV BP, DELAY1
MOV DX, 378H
MOV SI, InitData
MOV AH, 0DFH
CALL BX
MOV AH, 8H
CALL DI
MOV CX, 3H
InitLoop:
lodsb
OUT DX, AL
MOV AH, 1H
call DI
CALL BP
MOV AH, 0FEH
CALL BX
CALL BP
LOOP InitLoop
MOV AH, 0F7H
CALL BX
MOV SI, 80H
LODSB
MOV CL, AL
INC SI
CountLoop:
LODSB
OUT DX, AL
MOV AH, 1H
CALL DI
CALL BP
MOV AH, 0FEH
CALL BX
CALL BP
LOOP CountLoop
Finished:
MOV AH, 4CH
INT 21H
DELAY1:
PUSHA
MOV dx, 40H
IN al, dx
MOV AH, AL
WaitLoop3:
IN AL, DX
CMP AL, AH
JNE WaitLoop3
POPA
RET

SendCommandOR:
INC DX
INC DX
IN AL, DX
OR AL, AH
SendCommand:
OUT DX, AL
DEC DX
DEC DX
RET
SendCommandAND:
INC DX
INC DX
IN AL, DX
AND AL, AH
jmp short SendCommand

InitData:
DB 0FH, 01H, 38H
by hcs at 7:28 AM EST on February 9, 2006
I know how you feel, I'm sure 888 bytes is too big for my Mandelbrot plotter.
by hcs at 1:51 PM EST on February 11, 2006
388 in parachute

395.

edited 7:12 PM EST February 11, 2006

401

edited 2:51 AM EST February 12, 2006

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