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by Mouser X at 12:31 AM EDT on August 30, 2010
I thought it was, but I couldn't remember the old bonus link for the life of me. Thanks HCS. I didn't see the FLAC version there though (I thought it might be there, but I couldn't remember for certain). Oh well. Still, if the MP3s are good enough for you, then by all means, grab it from the old bonus. That's where I'd grab it from (it's fast, it's free, there's no wait time, and no one cares about the bandwidth usage!). Mouser X over and out.
by mudlord at 1:17 AM EDT on August 30, 2010
Done, grabbed VBR MP3's.

Mixing is perfect, a perfect encode.
by SmartOne at 11:17 PM EDT on August 30, 2010
At college I can't always connect to the tracker, but I managed to download the Little Big Planet streams. Sometimes I can connect, and sometimes it says "Connection closed by peer." This happens with Demonoid 100% of the time. Not sure about public trackers. Port-forwarding never works.

Seems like I can't seed at all when connected (or maybe there were no leechers). What can be done?
by Elven Spellmaker at 8:29 AM EDT on August 31, 2010
What happened to that Twilight Princess BMS to MIDI + SoundFont thing? The samples sounded great.

Wait what? There are TP MIDIs floating around somewhere?

-----------------------------

@RukarioGyiyg996: Send it/them to elvenspellmaker a+ hotmail dot co dot uk and I'll see if I can replicate the problem you have.

edited 8:51 AM EDT August 31, 2010
by Mouser X at 2:56 PM EDT on August 31, 2010
Yes, check this thread (specifically, the last page). Someone apparently figured out the format enough, to tell his friend how to code a web page that accepts BMS uploads, and spits out MIDI. It works quite well for the most part, but there are some pretty significant limitations (it won't work if the BMS is too big, you lose all sample/instrument data, which is normal, some games don't work, etc.). Knock yourself out. Mouser X over and out.
by RukarioGyiyg996 at 7:33 PM EDT on August 31, 2010
Sent the file over to you Elven, sucks I don't have a good non BS'd soundblaster card installed on this Gateway, and I'm not adept at getting TiMidity++ working perfectly either...

But still it SHOULD be the file I remember sounding retarded on CT4MGM.SF2 due to a drumbank misconfiguration.
by Elven Spellmaker at 9:07 PM EDT on August 31, 2010
Right its as I thought.



After checking the event editor in SynthFont I found out he makes a program call at the beginning to drumset 113.

The default behaviour of SynthFont is to fall back to the standard drumkit if a drumkit call is made and one isn't found.

I don't have a drumkit under 113 so it falls back to 001.

What your program must have been doing, is, not finding a kit at 113 and falling back to the next kit in line which is 56, the SFX kit.

When played using the Microsoft DLS it must have been falling back to the standard kit.

The event can be easily removed.

edited 9:12 PM EDT August 31, 2010
by RukarioGyiyg996 at 2:38 AM EDT on September 1, 2010
Wow that's strange, I wonder if it was a conversion error? But, then again playing the .MUS file itself in General MIDI produced the same result... I wonder what the guy who composed this was expecting, I'm guessing either this was a accidental typo or a special drumset in a certain piece of MIDI hardware.

As for what program I used to play this back, I used the default onboard hardware SoundFont synth that most Creative cards that contain a EMU chip have, not a software synth like TiMidity++.

Thanks for looking into this Elven.
by Knurek at 9:27 AM EDT on September 5, 2010
Third in our series of Game Boy Advance write-ups in available at GBAWeekly. This one's about Mega Man Battle Network.
by hcs at 9:05 PM EDT on September 8, 2010
Took some nice sunset photos
1 2

edited 9:05 PM EDT September 8, 2010

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