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by Kurausukun at 10:01 PM EST on January 6, 2017
dude same
by SmartOne at 8:44 PM EST on January 12, 2017
Why is frame interpolation so easy to notice? Interpolating audio can be transparent because aliases of the signal are removed.

Traditional LCDs do a "zero-order hold" to fill the theoretically infinite time between frames:

http://dspguru.com/dsp/faqs/multirate/interpolation

But interpolation then requires filtering. Are the 24 to 60 FPS judder artifacts the result of the lack of filtering because it's just "upsampling?"

Are frame interpolation algorithms just too expensive to produce a transparent (no judder or artifacts) sequence in real-time? I imagine that each component of every pixel would need to be treated like a separate waveform, with zero-stuffing and then filtering.

In contrast but analogous to LCDs, plasmas use impulses of light instead of the zero-order hold of LCDs. So a plasma might quadruple each frame of 24 FPS video to produce 96 FPS. Isn't this basically a less-perfect zero-order hold with zero-stuffing and no filtering? Somehow that's perceptually better?

Does the plasma method simply look transparent enough to not require a filter to make it true interpolation?

Obviously video requires a lot more data than audio. Is that the only reason for such different approaches to sample rate conversion?

Also, I suppose shutter speed influences how much blur is contained within each frame, which I guess is like the noise floor. Yay photography.

edited 8:51 PM EST January 12, 2017
by hcs at 4:07 AM EST on January 14, 2017
As you may have heard, Frog Fractions 2 is out. My favorite section was what I call Where In Hell Is Carmen Sandiego, with this song.

edited 4:14 AM EST January 14, 2017
by SmartOne at 7:47 PM EST on January 19, 2017
Interesting insight on my frame interpolation musings: http://tessive.com/time-filter-technical-explanation

BUY THEIR PRODUCT! Just kidding, slurp the intellectual commodity from their pores.
by hcs at 4:22 AM EST on February 5, 2017
I completed the bonus campaign of Shenzhen I/O.

screenshot of final histogram

Maybe I'll go back and finish Infinifactory... Looking forward to whatever Zachtronics comes up with next!

Now if only Marc ten Bosch would release Miegakure...

edited 4:23 AM EST February 5, 2017
by SmartOne at 12:09 AM EST on February 8, 2017
The Wii U only supports limited, 16 - 235 RGB. You know, because why use the full bandwidth that's available? This should at least be configurable, like any sane console since the PS3.

Fine, set my TV's RGB range to match. I notice that Super Smash Bros. U has colors that aren't saturated enough. This is a constant nuisance during gameplay. This is the only game where I've noticed this issue. Yay 1080p, 60 FPS (except in some dumb menu transitions; somehow that's difficult to perfect), with color that's inferior to Brawl and Melee. Something about having cake and not being able to eat it.

If you want to see something particularly disgusting, every single video in the game has a compressed (too high) black level, which makes the video look greyish and washed out. Nintendo botched the transition to HD color space in multiple ways. When you choose a design scheme centered around the primary colors, I should be seeing the primary colors. There are multiple uses of grey outlines in the menus interspersed with various levels of black, which makes the outlined things... un-poppy and muted. I hope that hacking will disable the 16 - 235 conversion, at least.

Nintendo: "Oh my gosh 720p+! Let's make the extra detail provided by the extra resolution irrelevant by bloom lighting the hell out of games that should have nice, vivid colors, like Mario Kart 8 and Super Mario 3D World!"

If Wii U hacking ever becomes stable, I look forward to desperately searching for a code that disables bloom lighting. Like the no bloom code for Gamecube Twilight Princess. Stop filtering my damn image. My retinas should burn with delight.
by hcs at 6:45 AM EST on March 4, 2017
Just played Inside over the last 5 hours. Every time I thought I had seen everything, holy shit, some new (often sick) twist. I enjoyed most of the puzzles, the mechanics sort of had their own little narrative going on.

Got 5 of the 14 achievements, might go back and look into the others but probably not... A weird experience.

Should be able to play The Legend of Zelda: Breath of the Wild some time tomorrow, I'm hearing good things though I'm trying to avoid spoilers.

Also played Mushroom 11 and Mini Metro yesterday, I got these with the recent Humble Freedom Bundle. I'd been waiting to play M11 since I attended a talk the designers gave on their level design and tutorial philosophy. It's a pretty neat mechanic, you kill off part of the "mushroom" and it grows back elsewhere, this plus physics makes for a lot of possibility.

edited 8:04 AM EST March 4, 2017
by dj4uk6cjm at 8:35 PM EST on March 5, 2017
I'm playing breath of the wild too and loving it! I think I'll be "spending my time" playing it for an eternity.

On a serious note though, I don't get all the hate I'm seeing for the game on youtube and online I mean IGN gave it a 10 rating but then again you can never trust those guys either. My experience on the other hand has been fantastic so far, the graphics and art style are simply beautiful and the combat system is amazing! However I have to admit, it takes some getting used to but once you get the hang of using the flurry rush moves to their fullest potential then you can pretty much conquer this game.

The music is quite wonderful in it's own aspect and fits perfectly into the world of hyrule. The chemistry link has with everyone he encounters on his journey is absolutely splendid and so is the story and all the nitpicking homages and clues to previous zelda games and their lores.

I have to say this is without a doubt the best zelda game I've ever played in my life and on my top 10 list of favorites:

1:Breath of The Wild
2:Twilight Princess
3:Wind Waker
4:Majora's Mask
5:Ocarina of Time
6:Skyward Sword
7:Spirit Tracks
8:A Link to the Past
9:Minish Cap
10:Link's Awakening

edited 8:37 PM EST March 5, 2017
by SmartOne at 9:28 PM EST on March 5, 2017
1. Link's Awakening
2. Ocarina of Time
3. Majora's Mask
4. Oracle of Seasons
5. Oracle of Ages
6. A Link to the Past
7. Wind Waker
8. Twilight Princess
9. [Imaginary hack of Skyward sword that replaces motion controls]
10. Four Swords (with bonus single player mode which I haven't played because necesito emulacion)

If only Nintendo would release a gimmick-less, high-quality console once again. The Gamecube, if you will. Will you?

Nah, gimmicks sell.
by kode54 at 11:07 PM EST on March 5, 2017
No necesitas emulación to play Four Swords without four players, you just need a DSi or 3DS with the DSi package for the Four Swords Anniversary release, which was free for a while. You may need to modify your console and employ some copyright infringement to get it without paying now.

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