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by hcs at 5:12 AM EST on March 6, 2017
What would Mr. Do!

Been playing a lot of BotW, not sure how I feel about it, besides wow that's a lot of art. Easy to immerse myself in. The bite-sized dungeons are weird... not my favorite aspect, even being a fan of physics puzzles in general. Haven't got the hang of combat yet. I'm beginning to feel bad about stripping all the natural resources from an area, then coming back to see that the game remembered.

edited 5:32 AM EST March 6, 2017
by dj4uk6cjm at 5:12 PM EST on March 6, 2017
How far are you in the game hcs? I just now made it to gerudo desert and have but two divine beasts left to recapture and I agree the shrine dungeons, not to mention the divine beasts dungeons are a little bit peculiar but I find the tasks and ideas of completing them brilliant.

I'm sure you'll get used to fighting enemies, really as long as you always have your shield up and raised, have plenty of weapons collected and make successful dodge maneuvers you can defeat any foe.

I actually like utilizing the games surroundings and some of the world items do respawn after you restart the game so it's no biggie.
by hcs at 12:23 AM EDT on March 18, 2017
I'm now 50 shrines and 2 beasties in. Still suck at combat. I seem to end up with a superfluity of two-handed weapons, so I often can't use a shield effectively.

Regarding music so far, I've been frankly disappointed, though I guess it fits. I've had the Talus Battle music stuck in my head, though.
by AnonRunzes at 12:52 AM EDT on March 18, 2017
@hcs - "Regarding music so far, I've been frankly disappointed, though I guess it fits."
I agree. From what I've heard of the soundtrack(out of gameplay videos, mind you), it tries to have this "minimalistic" feel to it but instead of actually achieving it they made the whole thing feel moody just from the piano compositions alone.

The game deserved a better soundtrack than this. It's no wonder I stopped caring about the game early on, especially since the Zelda series as a whole is uninteresting in my opinion.
by Kurausukun at 4:44 AM EDT on March 18, 2017
I haven't played BotW yet (though I want to), but in my opinion, no Zelda game has really given Majora's Mask a run for its money, especially in the soundtrack department. There aren't a lot of tracks in that game that are just filler, unlike a lot of other Zelda games where especially the temple/dungeon themes are almost just ambient noise. Majora's Mask music is very alive, and it sticks with you even after you're done playing the game; it's music you'll actually be humming to yourself later.
by dj4uk6cjm at 2:39 PM EDT on March 18, 2017
I loved the soundtrack to be honest but I guess many people have their own opinions of it, I think it fits quite well in this type of zelda game since it is purely based on survival at best.

I'm at 80 something shrines now and already completed the game, I do hate that the bosses of the beast dungeons were lack luster. I wish nintendo sticked to the traditional style of zelda boss fights like Twilight Princess or Wind Waker had, manifestations of calamity ganon are boring to me since all 4 are no different from each other in terms of attacks, strength or shapes and forms.
by hcs at 5:14 PM EDT on March 18, 2017
When I first heard about the divine beasts I got the idea that it would be a Shadow of the Colossus-inspired thing, what with all the climbing and them being giant stone animals. Still a bit disappointed this didn't happen, with all the tools at your disposal they might have made some really interesting boss battles instead of the mostly on-rails stuff you do to board the beasts.

The shrines are occasionally brilliant!

It's probably the case that the old school melody-heavy music wouldn't have suited this game, but I'm still disappointed. Many of the towns have hints of classic themes, but I wasn't able to detect that in Gerudo Town or Kakariko Village.
by AnonRunzes at 6:04 PM EDT on March 19, 2017
Am I the only one who thinks that "pass an audio file to a tool that decodes that audio file" kind of process really tedious? Especially if it's ima_rejigger5, ww2ogg024 or that MTA2 decoding tool.
by hcs at 6:21 PM EDT on March 19, 2017
Yeah, it'd be nice to have a player do everything. No excuse for why ima_rejigger5 couldn't be built into vgmstream besides maybe some difficulty detecting when that decoder should be used (GENH or similar metadata providers could solve that).

But I'll argue that there are good reasons to have ww2ogg, for direct lossless conversion to a format that many players handle natively these days. Still would be good to have in vgmstream, though that'd again require additional metadata in most cases (or the decoder would have to try different things until it decodes exactly the right number of bits in some large number of packets without any errors), and I'm not sure how to handle codebooks (I guess they could be dumped to C? Or would it be better to just keep the binary packed_codebooks with the meta supplement?)

Part of the deal with MTA2 is that it is like MPEG in that it has more than just audio in the file (subtitles, lip sync, video), and there can be multiple audio streams, so you usually want to demux it to get just the audio for our purposes.
by AnonRunzes at 7:00 PM EDT on March 19, 2017
Sorry, I didn't mean to get you butthurt.

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