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by SmartOne at 1:34 AM EDT on June 16, 2017
Motivation?

Will this catch on?:
https://projectreactor.io/
by hcs at 1:18 AM EDT on June 19, 2017
My latest project is a data tree editor for touchscreens, I wanted to test out some ideas and over the course of many rewrites I've made some early steps.

ecola

edited 1:23 AM EDT June 19, 2017
by hcs at 12:47 AM EDT on June 21, 2017
Lots of progress on ecola (zoom works with mouse wheel and touch via pinch to zoom) but still pretty impractical.

I have been thinking about my puzzle game dwim
again (mouse/touch only version here).

In the interest of coming up with some more puzzles along that line I wrote up a similar but simpler system in PuzzleScript. Currently Untitled, it has a few puzzles in place. Move the red block to the yellow block using only the sequences of moves available in the list.

There's an interesting board game/puzzle called Code Master that I picked up a while back and found pretty fascinating, don't think I mentioned it here yet.

edited 12:52 AM EDT June 21, 2017
by AnonRunzes at 7:08 PM EDT on June 21, 2017
I might be wrong about that, but I just found out through IDA Pro 6.8(the version that got "leaked" - loaded it as "mipsl" with an existing preset) that the exectuable files of the first Gran Turismo game has a few lines of code and the rest is just data. Perhaps the game uses custom code or something, or maybe I'm just not looking deep enough?

edited 7:10 PM EDT June 21, 2017
by hcs at 2:55 AM EDT on June 24, 2017
Progress on ecola continues apace, I implemented my first copy & paste system.

I picked up a calculator today at Goodwill (Sharp EL-531W) that has a pental mode, along with the more standard binary, hex, and octal. I guess it is used in some Indian languages?

edited 2:56 AM EDT June 24, 2017
by hcs at 2:44 AM EDT on June 27, 2017
I've made a new PuzzleScript game, Programaze, where you program your way through a tricky maze. It's a little more interesting than that but to say why would be to spoil it, I think.

The design was a cool revelation to me and I'm pleased with how much I got out of it. It's the closest I've ever gotten to the Zachtronics approach of just coming up with interesting levels and then seeing how hard they are to solve.

I put ecola up on Show HN over the weekend, it briefly hit the Hacker News front page.

edited 2:45 AM EDT June 27, 2017

edited 8:56 AM EDT June 27, 2017
by SmartOne at 7:09 PM EDT on July 1, 2017
Gamification of programming is a worthy endeavor. Learning programming is more painful that in should be. We're still in the dark ages of computing.

Second part of my two-part series roasting Bayonetta (and Digital Foundry). I recently finished Bayonetta Wii U. The lighting bug covers the top third (even up to one half) of the screen. We need rigorous reviews to avoid supporting buggy, unfinished games.

A decent aspect of Bayonetta is the music. I mean, it's okay. Maybe buy the soundtrack instead of the game?

I booted up Bayonetta 2 to (lol) see if the lighting bug still exists. Yes. The graphics programmers were incompetent. What a shame, too, since the Bayonettas' entire shtick is impugning (again) God, portrayed as just as fallen and petty as man. Videophile anti-Christians be disappointed. Don't worry, there are also plenty of audio bugs to go around.

Bayonetta 2 even has a scene right at the beginning depicting Santa Claus. The climax of which features the turd character screaming "I believe!" Subtle.

Play the God of War series for a better experience. One of those rare occurrences where Westerners made a better game.

New topic: Sly Cooper 1 has a bunch of race-condition-type bugs that are exposed when the game is loaded from an IDE hard drive using Open PS2 Loader. The first level is impassable (at multiple points, depending on your luck). The following are games that I've encountered which are unplayable using Open PS2 Loader:

1. Jak and Daxter
2. Madden 2002
3. Sly Cooper and the Thievius Raccoonus

I realize that these bugs could be attributed to Open PS2 Loader, but consider the following observation: Most games run fine (actually better thanks to faster loading times). I tend to play Japanese games because they tend to write better code (not always, lieutenant, not always).

Kingdom Hearts II: Stellar performance (albeit a few frame drops in certain situations). Kingdom Hearts II is no less complex than the above, broken games. Notice how the three problem games above are Western?

Faster hardware does not break correct software. The prerequisite is that the concept "correct software" exists, which is difficult enough to get people to believe. Ah, we've come full circle, now, haven't we?
by AnonRunzes at 7:28 PM EDT on July 1, 2017
@SmartOne - In all fairness though, you are right. "Correct software" is perfection.
by hcs at 7:47 PM EDT on July 2, 2017
Been working on a new touchscreen-friendly, animated version of PrograMaze.

Just starting to make real progress through the Frame-based editing paper (paper PDF here) that I noticed a few weeks ago. I like the treatment of break statements (figure 6): they have a little port through the margin connecting them to the scope that they break out of, which is a really nice idea. Not fundamentally different from IDA drawing lines from jumps to their targets, but in a mostly-structured program (as shown by the frames) it doesn't have to fight with as much other control flow.

edited 9:20 PM EDT July 2, 2017
by abuse of circ at 5:14 PM EDT on July 4, 2017
the heck is a "videophile anti-christian"

hydlide 3 killed god three decades ago

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